{
  "schema_version": "guide-multi-1",
  "version": "prod_1.0.0_prod.w_13097",
  "checked_at": "2026-11-04T18:03:57.652709+08:00",
  "packages": {
    "ClientStatic": 50,
    "Dll": 55,
    "Assets": 41
  },
  "characters": [
    {
      "id": 12601,
      "slug": "lilith",
      "character": "莉特莉丝",
      "roles": {
        "定位": "攻坚",
        "风格": "技巧",
        "频域": "共振"
      },
      "mechanisms": [
        "普攻与闪避后攻击命中获取适能，特殊技表象之下消耗100适能；援护关键情报命中提供100适能。",
        "特殊技随洞悉1至3级变化：不足3级释放后升级，3级释放后回到1级并获得援护值；高于1级时10秒未升级或刷新会回到1级。",
        "自我指涉开启16秒集中状态；集中状态增幅作用于该状态内的伤害，攻击会触发终结技激光。",
        "非集中状态的共振值到10点自动消耗，补充终结技能量、召唤终结技激光并刷新洞悉；集中状态上限变为90点，满值只可追加一次不消耗终结技能量的自我指涉。",
        "普攻含识破判定；成功识破提供终结技能量。完美闪避可召唤激光并刷新洞悉；不预设触发频率。",
        "表象之下与集中状态下的终结技激光具有切人留场的协同描述；协同是技能行为，不将角色风格改判为策应。",
        "本次按特殊技、集中状态、终结技激光这条机制链推荐，不依据倍率断言任何技能的实战伤害占比。"
      ],
      "mechanism_evidence": [
        {
          "id": "lilith_0",
          "text": "普攻与闪避后攻击命中获取适能，特殊技表象之下消耗100适能；援护关键情报命中提供100适能。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_1",
          "text": "特殊技随洞悉1至3级变化：不足3级释放后升级，3级释放后回到1级并获得援护值；高于1级时10秒未升级或刷新会回到1级。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_2",
          "text": "自我指涉开启16秒集中状态；集中状态增幅作用于该状态内的伤害，攻击会触发终结技激光。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_3",
          "text": "非集中状态的共振值到10点自动消耗，补充终结技能量、召唤终结技激光并刷新洞悉；集中状态上限变为90点，满值只可追加一次不消耗终结技能量的自我指涉。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_4",
          "text": "普攻含识破判定；成功识破提供终结技能量。完美闪避可召唤激光并刷新洞悉；不预设触发频率。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_5",
          "text": "表象之下与集中状态下的终结技激光具有切人留场的协同描述；协同是技能行为，不将角色风格改判为策应。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        },
        {
          "id": "lilith_6",
          "text": "本次按特殊技、集中状态、终结技激光这条机制链推荐，不依据倍率断言任何技能的实战伤害占比。",
          "message_ids": [
            1260124,
            1260125,
            1260112,
            1260136,
            1260137,
            1260127,
            1260218,
            1260320,
            1260126,
            1260113,
            1260411,
            1260421,
            1260432,
            1260523,
            1260524,
            1260525,
            12606101,
            12607101,
            12608101
          ],
          "conditions": [],
          "status": "migrated_reviewed_text",
          "evidence_granularity": "legacy_character_skill_set"
        }
      ],
      "skills": [
        {
          "group_label": "普通攻击",
          "message_id": 1260124,
          "name": "虚实交锋",
          "brief": "莉特莉丝进行至多三段攻击，命中时获得适能，并进行<color=#C5FF60>[识破]</color>判定。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1260125,
          "name": "错位视线",
          "brief": "莉特莉丝进行攻击，位移期间具有闪避判定。<br><color=#C5FF60>[记忆碎片 I]</color>解锁后，可释放该技能。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1260112,
          "name": "俯瞰盲区",
          "brief": "莉特莉丝在空中进行至多四段攻击，命中时获得适能，并进行<color=#C5FF60>[识破]</color>判定。<br>长按或向下按<color=#C5FF60>[普通攻击]</color>，可释放<color=#C5FF60>[俯瞰盲区]</color>第四段。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1260136,
          "name": "无迹可寻",
          "brief": "莉特莉丝快速闪避，闪避期间伤害回避。<br>莉特莉丝完美闪避敌人攻击时召唤<color=#C5FF60>[诱导激光]</color>攻击，命中时刷新<color=#C5FF60>[洞悉]</color>持续时间。<br>在<color=#C5FF60>[集中状态-莉特莉丝]</color>下，完美闪避获得<color=#ffb932>10</color>点共振值。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1260137,
          "name": "视差反转",
          "brief": "莉特莉丝闪避后进行攻击，命中时获得适能，并进行<color=#C5FF60>[识破]</color>判定，可衔接<color=#C5FF60>[虚实交锋]</color>第二段。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1260127,
          "name": "识破",
          "brief": "<color=#C5FF60>[识破]</color>：攻击命中敌人时进行识破判定，如果敌人正处于动作前摇，则判定成功。<br>莉特莉丝<color=#C5FF60>[识破]</color>成功时，获得<color=#ffb932>{param1:#0}</color>点终结技能量。"
        },
        {
          "group_label": "特殊技",
          "message_id": 1260218,
          "name": "表象之下",
          "brief": "莉特莉丝消耗<color=#ffb932>100</color>适能进行攻击，当前<color=#C5FF60>[洞悉]</color>等级不同，该技能效果也不同。<br>释放该技能期间切换御能者，莉特莉丝仍会留在场上，发挥<color=#C5FF60>[协同]</color>作用。"
        },
        {
          "group_label": "援护技",
          "message_id": 1260320,
          "name": "关键情报",
          "brief": "莉特莉丝援护登场攻击，命中时获得<color=#ffb932>100</color>适能，释放期间无敌。"
        },
        {
          "group_label": "援护技",
          "message_id": 1260126,
          "name": "悄然入局",
          "brief": "莉特莉丝登场，在地面时自动释放<color=#C5FF60>[虚实交锋]</color>第一段进行攻击。"
        },
        {
          "group_label": "援护技",
          "message_id": 1260113,
          "name": "幕后观察",
          "brief": "莉特莉丝登场，在空中时自动释放<color=#C5FF60>[俯瞰盲区]</color>第一段进行攻击。"
        },
        {
          "group_label": "终结技",
          "message_id": 1260411,
          "name": "自我指涉",
          "brief": "莉特莉丝消耗全部终结技能量向前方射击，造成大范围伤害并进入<color=#C5FF60>[集中状态-莉特莉丝]</color>，冷却时间<color=#ffb932>20</color>秒。"
        },
        {
          "group_label": "终结技",
          "message_id": 1260421,
          "name": "终结技激光",
          "brief": "莉特莉丝消耗共振值时，或在<color=#C5FF60>[集中状态-莉特莉丝]</color>下攻击时，召唤数道激光从空中进行攻击。<br><color=#C5FF60>[集中状态-莉特莉丝]</color>期间释放该技能，切换御能者后，莉特莉丝仍会留在场上，发挥<color=#C5FF60>[协同]</color>作用。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1260432,
          "name": "洞悉",
          "brief": "<color=#C5FF60>[洞悉]</color>：初始<color=#ffb932>1</color>级，最高<color=#ffb932>3</color>级。<br>洞悉在3级以下时，释放<color=#C5FF60>[表象之下]</color>，提升1级；<br>洞悉为3级时，释放<color=#C5FF60>[表象之下]</color>，回到1级，并获得<color=#ffb932>10</color>点援护值；<br>洞悉高于1级时，若<color=#ffb932>10</color>秒内没有提升等级或刷新持续时间，回到1级。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1260523,
          "name": "技巧",
          "brief": "风格为技巧的角色可进入集中状态，莉特莉丝释放终结技<color=#C5FF60>[自我指涉]</color>时进入<color=#C5FF60>[集中状态-莉特莉丝]</color>，持续<color=#ffb932>16</color>秒。<br><color=#C5FF60>[集中状态-莉特莉丝]</color>：莉特莉丝的集中状态增幅提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>，该状态下每<color=#ffb932>1%</color>集中状态增幅提高<color=#ffb932>1%</color>伤害；莉特莉丝的每次攻击都会召唤数道终结技<color=#C5FF60>[诱导激光]</color>。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1260524,
          "name": "攻坚",
          "brief": "莉特莉丝拥有自己的攻坚效果。<br><color=#C5FF60>[攻坚-莉特莉丝]</color>：对存在平衡值的敌人，伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>，不影响失衡效率。<br>在莉特莉丝因其他角色援护技离场时，队伍中非<color=#C5FF60>[攻坚]</color>定位角色会被赋予<color=#C5FF60>[攻坚-莉特莉丝]</color>效果，持续<color=#ffb932>{param2:#0}</color>秒。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1260525,
          "name": "共振",
          "brief": "莉特莉丝在场时，队伍每次命中敌人，莉特莉丝获得<color=#ffb932>1</color>点共振值。<br><br>非<color=#C5FF60>[集中状态-莉特莉丝]</color>下，共振值离场时清空。共振值上限<color=#ffb932>10</color>点，达到满值自动消耗，此时莉特莉丝获得<color=#ffb932>{param1:#0}</color>点终结技能量，同时召唤数道终结技<color=#C5FF60>[诱导激光]</color>攻击敌人，并刷新<color=#C5FF60>[洞悉]</color>的持续时间。<br><br><color=#C5FF60>[集中状态-莉特莉丝]</color>下，共振值离场时不清空，且获取共振值解除在场限制。共振值上限<color=#ffb932>90</color>点，当共振值满值时，仅可释放一次不消耗终结技能量的<color=#C5FF60>[自我指涉]</color>。"
        },
        {
          "group_label": "衍生心相 I",
          "message_id": 12606101,
          "name": "记忆碎片 I",
          "brief": "莉特莉丝可以释放普通攻击技能组的<color=#C5FF60>[错位视线]</color>。"
        },
        {
          "group_label": "衍生心相 II",
          "message_id": 12607101,
          "name": "记忆碎片 II",
          "brief": "当队伍的攻击造成敌人失衡时，莉特莉丝获得队内数值最高的<color=#C5FF60>[强袭]</color>效果，持续<color=#ffb932>{param1:#0}</color>秒，并获得<color=#ffb932>{param2:#0}</color>点终结技能量；<br>此技能冷却时间<color=#ffb932>{param3:#0}</color>秒。"
        },
        {
          "group_label": "衍生心相 III",
          "message_id": 12608101,
          "name": "记忆碎片 III",
          "brief": "莉特莉丝每次消耗共振值时，获得集中状态增幅提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>的效果，持续<color=#ffb932>{param2:#0}</color>秒；队伍中存在其他<color=#C5FF60>[共振]</color>角色时，该效果提升至<color=#ffb932><calculate>{param3:#0.000}</calculate:#0%></color>。"
        }
      ],
      "suits": [
        {
          "suit_id": 1001101,
          "suit": "幻舞",
          "equipment_ids": [
            10011011,
            10011012,
            10011013,
            10011014
          ],
          "innate_traits_at_level20": {
            "幻舞": 4,
            "专注": 2,
            "集中": 2,
            "暴击": 2
          },
          "set_trait_id": 1101,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010104,
                "SkillId": 500101,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.16,
                  16.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5010104,
                  "name": "幻舞",
                  "brief_template": "释放特殊技或终结技时，技巧伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，至多叠加<color=#ffb932>{param3:#0}</color>层",
                  "detail_template": "释放特殊技或终结技时，技巧伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，至多叠加<color=#ffb932>{param3:#0}</color>层",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "默认机制推荐",
          "reason": "特殊技或终结技释放触发技巧伤害提升；原生集中、专注及源信标主属性均契合集中状态。4级效果持续16秒、至多3层，不假定常驻满层。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001110,
          "suit": "绝技",
          "equipment_ids": [
            10011101,
            10011102,
            10011103,
            10011104
          ],
          "innate_traits_at_level20": {
            "绝技": 4,
            "追打": 1,
            "信念": 2,
            "暴击": 4,
            "攻击": 3
          },
          "set_trait_id": 1110,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011004,
                "SkillId": 500110,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.2,
                  0.05,
                  5.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5011004,
                  "name": "绝技",
                  "brief_template": "每次释放特殊技时，自身特殊技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，至多叠加<color=#ffb932>{param4:#0}</color>次",
                  "detail_template": "每次释放特殊技时，自身特殊技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，至多叠加<color=#ffb932>{param4:#0}</color>次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "特殊技侧重候选",
          "reason": "释放特殊技提升特殊技伤害和暴击率，直接对应表象之下。4级持续5秒、至多3层；洞悉10秒失效不等于能维持绝技5秒窗口。原生信念要求满血，追打仅对失衡敌人生效；不能将特殊技增伤套用到终结技激光。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001111,
          "suit": "威能",
          "equipment_ids": [
            10011111,
            10011112,
            10011113,
            10011114
          ],
          "innate_traits_at_level20": {
            "威能": 4,
            "攻击": 5,
            "暴击": 2,
            "暴伤": 2,
            "追打": 1
          },
          "set_trait_id": 1111,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011104,
                "SkillId": 500111,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  16.0,
                  0.16,
                  0.08
                ]
              },
              "messages": [
                {
                  "id": 5011104,
                  "name": "威能",
                  "brief_template": "终结技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，释放终结技后<color=#ffb932>{param2:#0}</color>秒内，自身攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "终结技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，释放终结技后<color=#ffb932>{param2:#0}</color>秒内，自身攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "终结技与激光侧重候选",
          "reason": "终结技增伤与技能组12604的本体、激光描述对应，释放终结技后的攻击与暴击增益持续16秒，与集中状态时长吻合；具体激光运行时伤害标签未逐次实测，作为技能描述层面的契合判断。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001106,
          "suit": "尖矛",
          "equipment_ids": [
            10011061,
            10011062,
            10011063,
            10011064
          ],
          "innate_traits_at_level20": {
            "尖矛": 4,
            "暴伤": 3,
            "攻击": 3,
            "暴击": 1,
            "超频": 2,
            "破衡": 1
          },
          "set_trait_id": 1106,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010604,
                "SkillId": 500106,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.24,
                  5.0,
                  0.16,
                  20.0
                ]
              },
              "messages": [
                {
                  "id": 5010604,
                  "name": "尖矛",
                  "brief_template": "对存在平衡值的敌人造成伤害时，攻击力提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；使敌人失衡时，全队攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "detail_template": "对存在平衡值的敌人造成伤害时，攻击力提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；使敌人失衡时，全队攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "攻坚情境备选",
          "reason": "攻击有平衡值的敌人触发攻击增益，贴合攻坚；原生破衡及失衡倍率偏向削韧目标。攻坚自身增伤明确不提升失衡效率，不能混为一谈；不计队友收益。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001112,
          "suit": "反击",
          "equipment_ids": [
            10011121,
            10011122,
            10011123,
            10011124
          ],
          "innate_traits_at_level20": {
            "反击": 4,
            "暴击": 3,
            "拆解": 1,
            "攻击": 4,
            "威慑": 1
          },
          "set_trait_id": 1112,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011204,
                "SkillId": 500112,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.16,
                  6.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5011204,
                  "name": "反击",
                  "brief_template": "每次完美闪避、格挡、识破后，造成的最终伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，该效果持续<color=#ffb932>{param2:#0}</color>秒，最多叠加<color=#ffb932>{param3:#0}</color>层",
                  "detail_template": "每次完美闪避、格挡、识破后，造成的最终伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，该效果持续<color=#ffb932>{param2:#0}</color>秒，最多叠加<color=#ffb932>{param3:#0}</color>层",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "识破或闪避情境备选",
          "reason": "角色普攻具有识破判定，完美闪避也有专属联动，存在自然触发手段；须实际触发，不能预设频率或满层。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001113,
          "suit": "完备",
          "equipment_ids": [
            10011131,
            10011132,
            10011133,
            10011134
          ],
          "innate_traits_at_level20": {
            "完备": 4,
            "追打": 1,
            "信念": 2,
            "暴击": 4,
            "破衡": 1
          },
          "set_trait_id": 1113,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011304,
                "SkillId": 500113,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.24,
                  0.144
                ]
              },
              "messages": [
                {
                  "id": 5011304,
                  "name": "完备",
                  "brief_template": "生命值大于80%时，攻击提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；生命值为满值时，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "生命值大于80%时，攻击提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；生命值为满值时，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "满血情境备选",
          "reason": "通用攻击与暴击增益，依赖高血量或满血；未直接围绕特殊技、技巧或共振设计。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001108,
          "suit": "骤雨",
          "equipment_ids": [
            10011081,
            10011082,
            10011083,
            10011084
          ],
          "innate_traits_at_level20": {
            "骤雨": 4,
            "暴击": 3,
            "拆解": 1,
            "暴伤": 2,
            "攻击": 2,
            "破衡": 1
          },
          "set_trait_id": 1108,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010804,
                "SkillId": 500108,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  0.4,
                  18.0,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010804,
                  "name": "骤雨",
                  "brief_template": "普通攻击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；使用普通攻击命中时，暴击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "detail_template": "普通攻击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；使用普通攻击命中时，暴击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "默认不优先",
          "reason": "普攻强化可用于普攻侧重玩法，但普通攻击在本次推荐中主要承担适能获取；不能因为普攻用于触发激光就将激光认作普攻伤害。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001109,
          "suit": "后援",
          "equipment_ids": [
            10011091,
            10011092,
            10011093,
            10011094
          ],
          "innate_traits_at_level20": {
            "后援": 4,
            "攻击": 5,
            "急援": 1,
            "援手": 1,
            "破衡": 1
          },
          "set_trait_id": 1109,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010904,
                "SkillId": 500109,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  3.0,
                  40.0,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010904,
                  "name": "后援",
                  "brief_template": "释放援护技时，援护技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；援护技命中后，获得<color=#ffb932>{param3:#0}</color>点援护值，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "detail_template": "释放援护技时，援护技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；援护技命中后，获得<color=#ffb932>{param3:#0}</color>点援护值，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "默认不优先",
          "reason": "强化援护技与援护资源，适合另行指定的援护侧重玩法；本次不模拟换人循环。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001107,
          "suit": "呐喊",
          "equipment_ids": [
            10011071,
            10011072,
            10011073,
            10011074
          ],
          "innate_traits_at_level20": {
            "呐喊": 4,
            "追打": 1,
            "暴击": 2,
            "攻击": 2,
            "蓄势": 1,
            "破衡": 1
          },
          "set_trait_id": 1107,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010704,
                "SkillId": 500107,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.15,
                  30.0,
                  40.0
                ]
              },
              "messages": [
                {
                  "id": 5010704,
                  "name": "呐喊",
                  "brief_template": "援护技或终结技命中时，全队暴击率提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "detail_template": "援护技或终结技命中时，全队暴击率提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "默认不优先",
          "reason": "援护或终结技可触发暴击增益，属于可用通用方案；团队增益与后台蓄势并非本次自身核心机制筛选重点。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001102,
          "suit": "砺锋",
          "equipment_ids": [
            10011021,
            10011022,
            10011023,
            10011024
          ],
          "innate_traits_at_level20": {
            "砺锋": 4,
            "看破": 2,
            "策应": 2,
            "攻击": 2
          },
          "set_trait_id": 1102,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010204,
                "SkillId": 500102,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.48,
                  16.0
                ]
              },
              "messages": [
                {
                  "id": 5010204,
                  "name": "砺锋",
                  "brief_template": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒",
                  "detail_template": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "风格不匹配",
          "reason": "核心强化策应伤害并依赖噪波腐蚀；莉特莉丝为技巧风格。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001103,
          "suit": "天降",
          "equipment_ids": [
            10011031,
            10011032,
            10011033,
            10011034
          ],
          "innate_traits_at_level20": {
            "天降": 4,
            "暴击转换": 2,
            "闪击": 2,
            "暴伤": 2
          },
          "set_trait_id": 1103,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010304,
                "SkillId": 500103,
                "Level": 4,
                "Param": [],
                "Param1": [
                  15.0,
                  0.24,
                  0.12,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010304,
                  "name": "天降",
                  "brief_template": "释放援护技入场的<color=#ffb932>{param1:#0}</color>秒内，攻击命中敌人时自身闪击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，并使命中的敌人受到的伤害提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "detail_template": "释放援护技入场的<color=#ffb932>{param1:#0}</color>秒内，攻击命中敌人时自身闪击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，并使命中的敌人受到的伤害提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "核心风格不匹配",
          "reason": "核心闪击强化不对应技巧风格；附带易伤有通用用途，但不足以成为本次主推理由。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001104,
          "suit": "阳炎",
          "equipment_ids": [
            10011041,
            10011042,
            10011043,
            10011044
          ],
          "innate_traits_at_level20": {
            "阳炎": 4,
            "无限": 2,
            "奇袭": 2,
            "暴击": 2
          },
          "set_trait_id": 1104,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010404,
                "SkillId": 500104,
                "Level": 4,
                "Param": [],
                "Param1": [
                  5.0,
                  0.48,
                  5.0
                ]
              },
              "messages": [
                {
                  "id": 5010404,
                  "name": "阳炎",
                  "brief_template": "释放援护技入场或每造成<color=#ffb932>{param1:#0}</color>次暴击时，获得奇袭伤害增幅<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒",
                  "detail_template": "释放援护技入场或每造成<color=#ffb932>{param1:#0}</color>次暴击时，获得奇袭伤害增幅<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "风格不匹配",
          "reason": "核心强化奇袭伤害，不对应技巧风格。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001105,
          "suit": "浴血",
          "equipment_ids": [
            10011051,
            10011052,
            10011053,
            10011054
          ],
          "innate_traits_at_level20": {
            "浴血": 4,
            "强压": 2,
            "猛击": 2,
            "生命": 2
          },
          "set_trait_id": 1105,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010504,
                "SkillId": 500105,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.48
                ]
              },
              "messages": [
                {
                  "id": 5010504,
                  "name": "浴血",
                  "brief_template": "自身生命值70%以下时，猛击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "自身生命值70%以下时，猛击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "风格不匹配",
          "reason": "核心强化猛击伤害，不对应技巧风格；低血量也非本次核心条件。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        },
        {
          "suit_id": 1001114,
          "suit": "铁壁",
          "equipment_ids": [
            10011141,
            10011142,
            10011143,
            10011144
          ],
          "innate_traits_at_level20": {
            "铁壁": 4,
            "威慑": 1,
            "生命": 3,
            "攻击": 1,
            "暴击": 2,
            "追打": 1
          },
          "set_trait_id": 1114,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011404,
                "SkillId": 500114,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.0,
                  0.2,
                  5.0,
                  0.36
                ]
              },
              "messages": [
                {
                  "id": 5011404,
                  "name": "铁壁",
                  "brief_template": "最大生命值提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>；受到伤害时，获得受到伤害降低<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>的效果，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "detail_template": "最大生命值提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>；受到伤害时，获得受到伤害降低<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>的效果，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "防御目标备选",
          "reason": "偏生命与减伤，适合生存需求，不优先用于本次输出机制推荐。",
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ]
        }
      ],
      "builds": [
        {
          "id": "lilith_0",
          "name": "幻舞机制默认方案",
          "suit": "幻舞",
          "kind": "primary",
          "condition_ids": [
            "lilith_0_condition_0",
            "lilith_0_condition_1",
            "lilith_0_condition_2",
            "lilith_0_condition_3",
            "lilith_0_condition_4",
            "lilith_0_condition_5",
            "lilith_0_condition_6"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "追打只在敌人失衡时生效",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
            "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "特殊技或终结技释放触发技巧伤害提升；原生集中、专注及源信标主属性均契合集中状态。4级效果持续16秒、至多3层，不假定常驻满层。",
          "equipment": [
            {
              "equipment_id": 10011011,
              "equipment": "幻舞频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011011,
                "stage": 20
              },
              "acquisition": {
                "id": 10011011,
                "name": "幻舞频谱",
                "quality": 5,
                "suit": "幻舞",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011012,
              "equipment": "幻舞原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 1031,
                  "disk": "交织1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 1031,
                      "name": "交织",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011012,
                "stage": 20
              },
              "acquisition": {
                "id": 10011012,
                "name": "幻舞原点",
                "quality": 5,
                "suit": "幻舞",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011013,
              "equipment": "幻舞波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5800,
                "property_id": 5800,
                "name": "集中状态增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.012,
                  0.018,
                  0.024,
                  0.03,
                  0.036,
                  0.042,
                  0.047,
                  0.053,
                  0.059,
                  0.065,
                  0.071,
                  0.077,
                  0.083,
                  0.088,
                  0.094,
                  0.1,
                  0.106,
                  0.112,
                  0.118,
                  0.124
                ],
                "raw": {
                  "Id": 5800,
                  "AttrId": 5800,
                  "AttrGroup": 3,
                  "AttrList": [
                    0.006,
                    0.012,
                    0.018,
                    0.024,
                    0.03,
                    0.036,
                    0.042,
                    0.047,
                    0.053,
                    0.059,
                    0.065,
                    0.071,
                    0.077,
                    0.083,
                    0.088,
                    0.094,
                    0.1,
                    0.106,
                    0.112,
                    0.118,
                    0.124
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.124,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3205,
                  "disk": "追打1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3201,
                      "name": "追打",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011013,
                "stage": 20
              },
              "acquisition": {
                "id": 10011013,
                "name": "幻舞波形",
                "quality": 5,
                "suit": "幻舞",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011014,
              "equipment": "幻舞矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3223,
                  "disk": "识破3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3015,
                      "name": "识破",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011014,
                "stage": 20
              },
              "acquisition": {
                "id": 10011014,
                "name": "幻舞矩阵",
                "quality": 5,
                "suit": "幻舞",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "交织": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "幻舞": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "识破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 0,
          "key": "lilith_0"
        },
        {
          "id": "lilith_1",
          "name": "绝技特殊技侧重方案",
          "suit": "绝技",
          "kind": "primary",
          "condition_ids": [
            "lilith_1_condition_0",
            "lilith_1_condition_1",
            "lilith_1_condition_2",
            "lilith_1_condition_3",
            "lilith_1_condition_4",
            "lilith_1_condition_5",
            "lilith_1_condition_6",
            "lilith_1_condition_7"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "原生追打不重复插盘；原生信念仅满血有效",
            "破局只对生命高于50%的敌人生效；绝技5秒窗口需实际衔接",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
            "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "释放特殊技提升特殊技伤害和暴击率，直接对应表象之下。4级持续5秒、至多3层；洞悉10秒失效不等于能维持绝技5秒窗口。原生信念要求满血，追打仅对失衡敌人生效；不能将特殊技增伤套用到终结技激光。",
          "equipment": [
            {
              "equipment_id": 10011101,
              "equipment": "绝技频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3201,
                  "name": "追打",
                  "level_contribution": 1,
                  "max_level": 1
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011101,
                "stage": 20
              },
              "acquisition": {
                "id": 10011101,
                "name": "绝技频谱",
                "quality": 5,
                "suit": "绝技",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011102,
              "equipment": "绝技原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3017,
                  "name": "信念",
                  "level_contribution": 2,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 1031,
                  "disk": "交织1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 1031,
                      "name": "交织",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011102,
                "stage": 20
              },
              "acquisition": {
                "id": 10011102,
                "name": "绝技原点",
                "quality": 5,
                "suit": "绝技",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011103,
              "equipment": "绝技波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 2,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 4300,
                "property_id": 4300,
                "name": "失衡增伤",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.008,
                  0.015,
                  0.023,
                  0.03,
                  0.037,
                  0.045,
                  0.052,
                  0.059,
                  0.067,
                  0.074,
                  0.081,
                  0.089,
                  0.096,
                  0.103,
                  0.111,
                  0.118,
                  0.126,
                  0.133,
                  0.14,
                  0.148,
                  0.155
                ],
                "raw": {
                  "Id": 4300,
                  "AttrId": 4300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.008,
                    0.015,
                    0.023,
                    0.03,
                    0.037,
                    0.045,
                    0.052,
                    0.059,
                    0.067,
                    0.074,
                    0.081,
                    0.089,
                    0.096,
                    0.103,
                    0.111,
                    0.118,
                    0.126,
                    0.133,
                    0.14,
                    0.148,
                    0.155
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.155,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3227,
                  "disk": "破局3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3019,
                      "name": "破局",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011103,
                "stage": 20
              },
              "acquisition": {
                "id": 10011103,
                "name": "绝技波形",
                "quality": 5,
                "suit": "绝技",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011104,
              "equipment": "绝技矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 3,
                  "max_level": 5
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3223,
                  "disk": "识破3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3015,
                      "name": "识破",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011104,
                "stage": 20
              },
              "acquisition": {
                "id": 10011104,
                "name": "绝技矩阵",
                "quality": 5,
                "suit": "绝技",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "交织": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "绝技": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "识破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "信念": {
              "raw": 2,
              "effective": 2,
              "overflow": 0,
              "cap": 3
            },
            "破局": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 1,
          "key": "lilith_1"
        },
        {
          "id": "lilith_2",
          "name": "威能终结技与激光侧重方案",
          "suit": "威能",
          "kind": "primary",
          "condition_ids": [
            "lilith_2_condition_0",
            "lilith_2_condition_1",
            "lilith_2_condition_2",
            "lilith_2_condition_3",
            "lilith_2_condition_4",
            "lilith_2_condition_5",
            "lilith_2_condition_6",
            "lilith_2_condition_7"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "原生追打不重复插盘",
            "破局只对生命高于50%的敌人生效；终结技触发后的增益窗口为16秒",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
            "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "终结技增伤与技能组12604的本体、激光描述对应，释放终结技后的攻击与暴击增益持续16秒，与集中状态时长吻合；具体激光运行时伤害标签未逐次实测，作为技能描述层面的契合判断。",
          "equipment": [
            {
              "equipment_id": 10011111,
              "equipment": "威能频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1111,
                  "name": "威能",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 3,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011111,
                "stage": 20
              },
              "acquisition": {
                "id": 10011111,
                "name": "威能频谱",
                "quality": 5,
                "suit": "威能",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11011,
                  "EquipMaterialItem": [
                    {
                      "Id": 202660,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202660
                  ]
                },
                "materials": [
                  {
                    "id": 202660,
                    "name": "蚀化芯核",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202660",
                    "navigation": {
                      "Id": 202660,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2101
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011112,
              "equipment": "威能原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1111,
                  "name": "威能",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 2,
                  "max_level": 5
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 1031,
                  "disk": "交织1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 1031,
                      "name": "交织",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011112,
                "stage": 20
              },
              "acquisition": {
                "id": 10011112,
                "name": "威能原点",
                "quality": 5,
                "suit": "威能",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11011,
                  "EquipMaterialItem": [
                    {
                      "Id": 202660,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202660
                  ]
                },
                "materials": [
                  {
                    "id": 202660,
                    "name": "蚀化芯核",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202660",
                    "navigation": {
                      "Id": 202660,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2101
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011113,
              "equipment": "威能波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1111,
                  "name": "威能",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3003,
                  "name": "暴伤",
                  "level_contribution": 2,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 4200,
                "property_id": 4200,
                "name": "失衡倍率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.008,
                  0.015,
                  0.023,
                  0.03,
                  0.037,
                  0.045,
                  0.052,
                  0.059,
                  0.067,
                  0.074,
                  0.081,
                  0.089,
                  0.096,
                  0.103,
                  0.111,
                  0.118,
                  0.126,
                  0.133,
                  0.14,
                  0.148,
                  0.155
                ],
                "raw": {
                  "Id": 4200,
                  "AttrId": 4200,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.008,
                    0.015,
                    0.023,
                    0.03,
                    0.037,
                    0.045,
                    0.052,
                    0.059,
                    0.067,
                    0.074,
                    0.081,
                    0.089,
                    0.096,
                    0.103,
                    0.111,
                    0.118,
                    0.126,
                    0.133,
                    0.14,
                    0.148,
                    0.155
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.155,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3227,
                  "disk": "破局3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3019,
                      "name": "破局",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011113,
                "stage": 20
              },
              "acquisition": {
                "id": 10011113,
                "name": "威能波形",
                "quality": 5,
                "suit": "威能",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11011,
                  "EquipMaterialItem": [
                    {
                      "Id": 202660,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202660
                  ]
                },
                "materials": [
                  {
                    "id": 202660,
                    "name": "蚀化芯核",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202660",
                    "navigation": {
                      "Id": 202660,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2101
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011114,
              "equipment": "威能矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1111,
                  "name": "威能",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3201,
                  "name": "追打",
                  "level_contribution": 1,
                  "max_level": 1
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 4000,
                "property_id": 4000,
                "name": "充能效率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.008,
                  0.016,
                  0.023,
                  0.031,
                  0.038,
                  0.046,
                  0.053,
                  0.061,
                  0.068,
                  0.076,
                  0.083,
                  0.091,
                  0.099,
                  0.106,
                  0.114,
                  0.121,
                  0.129,
                  0.136,
                  0.144,
                  0.151,
                  0.159
                ],
                "raw": {
                  "Id": 4000,
                  "AttrId": 4000,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.008,
                    0.016,
                    0.023,
                    0.031,
                    0.038,
                    0.046,
                    0.053,
                    0.061,
                    0.068,
                    0.076,
                    0.083,
                    0.091,
                    0.099,
                    0.106,
                    0.114,
                    0.121,
                    0.129,
                    0.136,
                    0.144,
                    0.151,
                    0.159
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.159,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3223,
                  "disk": "识破3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3015,
                      "name": "识破",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "该装备主属性已为充能效率，暂不推荐同名副属性，避免假定主副可重复。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011114,
                "stage": 20
              },
              "acquisition": {
                "id": 10011114,
                "name": "威能矩阵",
                "quality": 5,
                "suit": "威能",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11011,
                  "EquipMaterialItem": [
                    {
                      "Id": 202660,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202660
                  ]
                },
                "materials": [
                  {
                    "id": 202660,
                    "name": "蚀化芯核",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202660",
                    "navigation": {
                      "Id": 202660,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2101
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "交织": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "威能": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 5
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "识破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "破局": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 2,
          "key": "lilith_2"
        },
        {
          "id": "lilith_3",
          "name": "单人幻舞",
          "suit": "幻舞",
          "kind": "variant",
          "condition_ids": [
            "lilith_3_condition_0",
            "lilith_3_condition_1",
            "lilith_3_condition_2",
            "lilith_3_condition_3",
            "lilith_3_condition_4",
            "lilith_3_condition_5",
            "lilith_3_condition_6"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "仅明确单人时启用；三人队不使用独行",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
            "追打只在敌人失衡时生效。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "特殊技或终结技释放触发技巧伤害提升；原生集中、专注及源信标主属性均契合集中状态。4级效果持续16秒、至多3层，不假定常驻满层。 以独行3型替换识破3型，适合明确选择单人条件的场景；人数变化后按独行实际条件判断。",
          "equipment": [
            {
              "equipment_id": 10011011,
              "equipment": "幻舞频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011011,
                "stage": 20
              },
              "acquisition": {
                "id": 10011011,
                "name": "幻舞频谱",
                "quality": 5,
                "suit": "幻舞",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011012,
              "equipment": "幻舞原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 1031,
                  "disk": "交织1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 1031,
                      "name": "交织",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011012,
                "stage": 20
              },
              "acquisition": {
                "id": 10011012,
                "name": "幻舞原点",
                "quality": 5,
                "suit": "幻舞",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011013,
              "equipment": "幻舞波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5800,
                "property_id": 5800,
                "name": "集中状态增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.012,
                  0.018,
                  0.024,
                  0.03,
                  0.036,
                  0.042,
                  0.047,
                  0.053,
                  0.059,
                  0.065,
                  0.071,
                  0.077,
                  0.083,
                  0.088,
                  0.094,
                  0.1,
                  0.106,
                  0.112,
                  0.118,
                  0.124
                ],
                "raw": {
                  "Id": 5800,
                  "AttrId": 5800,
                  "AttrGroup": 3,
                  "AttrList": [
                    0.006,
                    0.012,
                    0.018,
                    0.024,
                    0.03,
                    0.036,
                    0.042,
                    0.047,
                    0.053,
                    0.059,
                    0.065,
                    0.071,
                    0.077,
                    0.083,
                    0.088,
                    0.094,
                    0.1,
                    0.106,
                    0.112,
                    0.118,
                    0.124
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.124,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3205,
                  "disk": "追打1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3201,
                      "name": "追打",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011013,
                "stage": 20
              },
              "acquisition": {
                "id": 10011013,
                "name": "幻舞波形",
                "quality": 5,
                "suit": "幻舞",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011014,
              "equipment": "幻舞矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3213,
                  "disk": "独行3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3005,
                      "name": "独行",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011014,
                "stage": 20
              },
              "acquisition": {
                "id": 10011014,
                "name": "幻舞矩阵",
                "quality": 5,
                "suit": "幻舞",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "交织": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "幻舞": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "独行": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 3,
          "key": "lilith_3"
        },
        {
          "id": "lilith_4",
          "name": "无交织幻舞",
          "suit": "幻舞",
          "kind": "variant",
          "condition_ids": [
            "lilith_4_condition_0",
            "lilith_4_condition_1",
            "lilith_4_condition_2",
            "lilith_4_condition_3",
            "lilith_4_condition_4",
            "lilith_4_condition_5",
            "lilith_4_condition_6"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "交织目前来源为通行证1002自选奖励，未取得时可换常规暴伤；不宣称两者收益等价",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
            "追打只在敌人失衡时生效。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "特殊技或终结技释放触发技巧伤害提升；原生集中、专注及源信标主属性均契合集中状态。4级效果持续16秒、至多3层，不假定常驻满层。 移除交织并改用暴伤2型，供未取得交织或不采用普攻后三秒衔接条件时选择，不宣称数值更优。",
          "equipment": [
            {
              "equipment_id": 10011011,
              "equipment": "幻舞频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011011,
                "stage": 20
              },
              "acquisition": {
                "id": 10011011,
                "name": "幻舞频谱",
                "quality": 5,
                "suit": "幻舞",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011012,
              "equipment": "幻舞原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3103,
                  "disk": "暴伤2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 2,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011012,
                "stage": 20
              },
              "acquisition": {
                "id": 10011012,
                "name": "幻舞原点",
                "quality": 5,
                "suit": "幻舞",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011013,
              "equipment": "幻舞波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5800,
                "property_id": 5800,
                "name": "集中状态增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.012,
                  0.018,
                  0.024,
                  0.03,
                  0.036,
                  0.042,
                  0.047,
                  0.053,
                  0.059,
                  0.065,
                  0.071,
                  0.077,
                  0.083,
                  0.088,
                  0.094,
                  0.1,
                  0.106,
                  0.112,
                  0.118,
                  0.124
                ],
                "raw": {
                  "Id": 5800,
                  "AttrId": 5800,
                  "AttrGroup": 3,
                  "AttrList": [
                    0.006,
                    0.012,
                    0.018,
                    0.024,
                    0.03,
                    0.036,
                    0.042,
                    0.047,
                    0.053,
                    0.059,
                    0.065,
                    0.071,
                    0.077,
                    0.083,
                    0.088,
                    0.094,
                    0.1,
                    0.106,
                    0.112,
                    0.118,
                    0.124
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.124,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3205,
                  "disk": "追打1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3201,
                      "name": "追打",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011013,
                "stage": 20
              },
              "acquisition": {
                "id": 10011013,
                "name": "幻舞波形",
                "quality": 5,
                "suit": "幻舞",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011014,
              "equipment": "幻舞矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3223,
                  "disk": "识破3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3015,
                      "name": "识破",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011014,
                "stage": 20
              },
              "acquisition": {
                "id": 10011014,
                "name": "幻舞矩阵",
                "quality": 5,
                "suit": "幻舞",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "幻舞": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 5
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "识破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 4,
          "key": "lilith_4"
        },
        {
          "id": "lilith_5",
          "name": "不依赖识破的幻舞",
          "suit": "幻舞",
          "kind": "variant",
          "condition_ids": [
            "lilith_5_condition_0",
            "lilith_5_condition_1",
            "lilith_5_condition_2",
            "lilith_5_condition_3",
            "lilith_5_condition_4",
            "lilith_5_condition_5",
            "lilith_5_condition_6"
          ],
          "conditions": [
            "不纳入密录或队友增益；不假定队伍人数",
            "集中与专注在集中状态下发挥对应效果",
            "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
            "改为敌人生命高于50%的条件，不要求识破；不是常驻增益",
            "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
            "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
            "追打只在敌人失衡时生效。"
          ],
          "mechanism_ids": [
            "lilith_0",
            "lilith_1",
            "lilith_2",
            "lilith_3",
            "lilith_4",
            "lilith_5",
            "lilith_6"
          ],
          "reason": "特殊技或终结技释放触发技巧伤害提升；原生集中、专注及源信标主属性均契合集中状态。4级效果持续16秒、至多3层，不假定常驻满层。 以破局3型替换识破3型，转为目标生命高于50%的条件；不再要求识破触发。",
          "equipment": [
            {
              "equipment_id": 10011011,
              "equipment": "幻舞频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3210,
                  "disk": "专注1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3206,
                      "name": "专注",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3105,
                  "disk": "集中1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3101,
                      "name": "集中",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011011,
                "stage": 20
              },
              "acquisition": {
                "id": 10011011,
                "name": "幻舞频谱",
                "quality": 5,
                "suit": "幻舞",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011012,
              "equipment": "幻舞原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3216,
                  "disk": "振荡3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3008,
                      "name": "振荡",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 1031,
                  "disk": "交织1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 1031,
                      "name": "交织",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "same_main_attribute_note": "固定攻击力未列入本部位的保守默认候选，仅因主副同名重复规则尚未确认；不代表它的数值收益低于百分比攻击力。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011012,
                "stage": 20
              },
              "acquisition": {
                "id": 10011012,
                "name": "幻舞原点",
                "quality": 5,
                "suit": "幻舞",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011013,
              "equipment": "幻舞波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3101,
                  "name": "集中",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5800,
                "property_id": 5800,
                "name": "集中状态增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.012,
                  0.018,
                  0.024,
                  0.03,
                  0.036,
                  0.042,
                  0.047,
                  0.053,
                  0.059,
                  0.065,
                  0.071,
                  0.077,
                  0.083,
                  0.088,
                  0.094,
                  0.1,
                  0.106,
                  0.112,
                  0.118,
                  0.124
                ],
                "raw": {
                  "Id": 5800,
                  "AttrId": 5800,
                  "AttrGroup": 3,
                  "AttrList": [
                    0.006,
                    0.012,
                    0.018,
                    0.024,
                    0.03,
                    0.036,
                    0.042,
                    0.047,
                    0.053,
                    0.059,
                    0.065,
                    0.071,
                    0.077,
                    0.083,
                    0.088,
                    0.094,
                    0.1,
                    0.106,
                    0.112,
                    0.118,
                    0.124
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.124,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3205,
                  "disk": "追打1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3201,
                      "name": "追打",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击率",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "技巧伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011013,
                "stage": 20
              },
              "acquisition": {
                "id": 10011013,
                "name": "幻舞波形",
                "quality": 5,
                "suit": "幻舞",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011014,
              "equipment": "幻舞矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1101,
                  "name": "幻舞",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3206,
                  "name": "专注",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3227,
                  "disk": "破局3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3019,
                      "name": "破局",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3002,
                  "disk": "暴击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3002,
                      "name": "暴击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3003,
                  "disk": "暴伤1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3003,
                      "name": "暴伤",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "技巧伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升",
                  "暴击伤害"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "usable_transition": [],
                "selection": "两条副属性优先寻找技巧伤害与另一条进攻候选；这是方向性目标，不是已证明可生成的指定属性对或数值收益排名。终结技能量确实不足时，可将一条改为充能效率方向。",
                "mechanism_reason": "技巧伤害对应莉特莉丝的技巧风格；固定攻击力、百分比攻击力与双暴作为通用进攻候选，排列不表示收益排名。",
                "resource_reason": "充能效率仅作为终结技能量需求备选，不推定它增加适能、共振值或所有固定回能。",
                "main_stat_duplicate_policy": "主副重复规则未确认，默认候选不含与主属性同名的属性；不据此断言同名属性一定非法。",
                "avoid_as_default": [
                  "闪击伤害",
                  "猛击伤害",
                  "策应伤害",
                  "奇袭伤害",
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "avoid_reason": "其他风格伤害不对应技巧；生命防御只在生存目标下考虑。",
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "pair_legality": "待确认：截图与客户端展示池不证明任意两项可组合。",
                "attack_composition_reason": "按用户确认规则，固定攻击力加入白值，百分比攻击力以白值计算绿值。固定攻击力也会被百分比加成放大；两者均为正式进攻候选，不默认百分比更优，不计算比较阈值。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011014,
                "stage": 20
              },
              "acquisition": {
                "id": 10011014,
                "name": "幻舞矩阵",
                "quality": 5,
                "suit": "幻舞",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11001,
                  "EquipMaterialItem": [
                    {
                      "Id": 202640,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202640
                  ]
                },
                "materials": [
                  {
                    "id": 202640,
                    "name": "幽蔷镰刃",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202640",
                    "navigation": {
                      "Id": 202640,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "交织": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 3
            },
            "幻舞": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "暴击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴伤": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "振荡": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "破局": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "集中": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "专注": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "legacy_index": 5,
          "key": "lilith_5"
        }
      ],
      "limits": [
        "资料范围为56件金装、14套、90种有获取链磁盘；39种磁盘仍待来源证据，非全库最优结论",
        "技能描述与配置支持机制判断；没有逐一验证战斗中每道激光的伤害标签、触发先后、动态快照或离场buff继承",
        "没有估计技能伤害占比、层数覆盖率或识破频率；不声称绝技/幻舞始终满层",
        "获取证据属于配置来源，保留任务、关卡、商店、通行证与领取条件，不保证账号当前持有",
        "原有文字条件未解析成自动状态机；不得据迁移默认启用。副属性组合和重复合法性仍未知。"
      ],
      "conditions": [
        {
          "id": "lilith_0_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_0_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_0_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_0_condition_3",
          "text": "追打只在敌人失衡时生效",
          "default": null
        },
        {
          "id": "lilith_0_condition_4",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_0_condition_5",
          "text": "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
          "default": null
        },
        {
          "id": "lilith_0_condition_6",
          "text": "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
          "default": null
        },
        {
          "id": "lilith_1_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_1_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_1_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_1_condition_3",
          "text": "原生追打不重复插盘；原生信念仅满血有效",
          "default": null
        },
        {
          "id": "lilith_1_condition_4",
          "text": "破局只对生命高于50%的敌人生效；绝技5秒窗口需实际衔接",
          "default": null
        },
        {
          "id": "lilith_1_condition_5",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_1_condition_6",
          "text": "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
          "default": null
        },
        {
          "id": "lilith_1_condition_7",
          "text": "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
          "default": null
        },
        {
          "id": "lilith_2_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_2_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_2_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_2_condition_3",
          "text": "原生追打不重复插盘",
          "default": null
        },
        {
          "id": "lilith_2_condition_4",
          "text": "破局只对生命高于50%的敌人生效；终结技触发后的增益窗口为16秒",
          "default": null
        },
        {
          "id": "lilith_2_condition_5",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_2_condition_6",
          "text": "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
          "default": null
        },
        {
          "id": "lilith_2_condition_7",
          "text": "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
          "default": null
        },
        {
          "id": "lilith_3_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_3_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_3_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_3_condition_3",
          "text": "仅明确单人时启用；三人队不使用独行",
          "default": null
        },
        {
          "id": "lilith_3_condition_4",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_3_condition_5",
          "text": "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
          "default": null
        },
        {
          "id": "lilith_3_condition_6",
          "text": "追打只在敌人失衡时生效。",
          "default": null
        },
        {
          "id": "lilith_4_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_4_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_4_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_4_condition_3",
          "text": "交织目前来源为通行证1002自选奖励，未取得时可换常规暴伤；不宣称两者收益等价",
          "default": null
        },
        {
          "id": "lilith_4_condition_4",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_4_condition_5",
          "text": "识破须攻击命中处于动作前摇的敌人并判定成功，增益持续3秒；不假定常驻。",
          "default": null
        },
        {
          "id": "lilith_4_condition_6",
          "text": "追打只在敌人失衡时生效。",
          "default": null
        },
        {
          "id": "lilith_5_condition_0",
          "text": "不纳入密录或队友增益；不假定队伍人数",
          "default": null
        },
        {
          "id": "lilith_5_condition_1",
          "text": "集中与专注在集中状态下发挥对应效果",
          "default": null
        },
        {
          "id": "lilith_5_condition_2",
          "text": "金色装备均按20级槽位与原生特性；未计算理论伤害或收益",
          "default": null
        },
        {
          "id": "lilith_5_condition_3",
          "text": "改为敌人生命高于50%的条件，不要求识破；不是常驻增益",
          "default": null
        },
        {
          "id": "lilith_5_condition_4",
          "text": "振荡须消耗共振值；不假设集中状态期间持续消耗或持续刷新增益。",
          "default": null
        },
        {
          "id": "lilith_5_condition_5",
          "text": "交织要求普攻后衔接特殊技；描述持续3秒，不假定自动满层或全程覆盖。",
          "default": null
        },
        {
          "id": "lilith_5_condition_6",
          "text": "追打只在敌人失衡时生效。",
          "default": null
        }
      ],
      "notes": [
        "集中1型需要二级槽，专注1型和追打1型需要三级槽；名称型数不是槽位等级。",
        "专注补齐幻舞自带的2级到3级是机制配合选择，不证明该三级槽的数值收益最高；允许针对目标换盘。",
        "交织1型由通行证1002自选奖励提供，配置有免费10级、30级途径，不要求购买；选择奖励与账号领取状态需自行满足。",
        "绝技、威能没有原生集中或专注，示例各插1型仅得到对应1级；不强求封顶，不假设唯一已证实来源能重复取得多枚集中1型。",
        "暴击与暴伤作为小槽的通用填充，不按理论暴击期望优化。已核实暴击1型有两处世界放置与一处神殿来源支持本例三枚需求。",
        "回荡需要回声状态；共振不等于回声，因此不凭特殊技增伤字样优先推荐。",
        "充盈虽可由援护一次获取100适能触发，但主要强化普攻，不作为本次核心磁盘。",
        "不稳定虽由特殊技触发，但有自伤与10秒冷却，不直接强化角色特殊技，默认不选。",
        "狂化与嗜痛是掉血条件的通用组合，不因旧样本推荐就沿用；与绝技原生满血信念存在条件冲突。",
        "攻击3型、暴伤3型及集中复合盘获取链尚未建立，不纳入确定方案。"
      ],
      "official_reference": "https://www.taptap.cn/moment/859843330974942172"
    },
    {
      "id": 10901,
      "slug": "panacea",
      "character": "潘娜西娅",
      "roles": {
        "定位": "辅助",
        "风格": "策应",
        "频域": "噪波"
      },
      "mechanisms": [
        "适能上限300；诊断预约第四段命中获得100适能，完美闪避反击命中获得100适能。三类药剂通常各消耗100适能。淬毒期间普攻命中额外获得10援护值；不估计释放频率。",
        "使用药剂点亮对应印记，三种同时点亮时自动使用三种药剂并进入8秒医神状态；此时特殊技替换为病源斩断，使用后退出医神、结束所有药剂效果并熄灭印记。终结技医者精神消耗全部终结技能量并同时使用三种药剂，能量上限90、冷却15秒；不假定自动用药等于多次主动释放特殊技。",
        "诊断预约第四段、应急处方、病源斩断明确造成弱点伤害；弱点伤害无视防御、不可暴击、受弱点伤害增幅影响。看破与砺锋波形直接契合，不把双暴用于弱点伤害收益。未标弱点的攻击不能反向推定必可暴击。",
        "危险麻醉命中施加噪波-腐蚀；淬毒期间攻击命中施加噪波-毒素。腐蚀为减防上位效果，最多5层、持续10秒；毒素持续10秒。病源斩断按目标噪波种类增伤，最多2层；自身能提供两种，但必须实际命中且仍在持续期内，不默认满层。腐蚀同时可触发砺锋，但减防本身不能再次增强无视防御的弱点伤害。",
        "地面/空中援护使用淬毒药剂并攻击，援护值上限100；可利用自身淬毒普攻获得援护值。援护与病源斩断有切人留场的协同行为，但风格由MannerType确认。援护方案需要实际援护登场条件，不模拟队友或援护循环。",
        "生命的处方I解锁后，普攻第四段可无适能消耗释放应急处方；对已有腐蚀目标累计15次伤害时追加1层腐蚀，冷却3秒。解锁需角色等级10及对应技能组解锁成本，不将达到等级等同已解锁；仅考虑自身命中，不纳入队友命中。",
        "生命的处方II要求等级30及实际解锁，其复制队内最高攻坚/强袭效果的分支依赖其他角色，本轮保留原文但不启用。辅助被动每60秒获得愈疗次数以及因其他角色援护离场的120秒冷却分支保留证据，不据此假定满血。",
        "生命的处方III要求等级50及实际解锁：使用药剂点亮标记时，自身获得生命处方，描述为伤害提升10%、持续10秒；未写明叠层上限，不能自定满层。向其他噪波角色传递效果的分支不启用。"
      ],
      "mechanism_evidence": [
        {
          "id": "resources",
          "text": "适能上限300；诊断预约第四段命中获得100适能，完美闪避反击命中获得100适能。三类药剂通常各消耗100适能。淬毒期间普攻命中额外获得10援护值；不估计释放频率。",
          "message_ids": [
            1090123,
            1090147,
            1090135,
            1090218,
            1090240,
            1090524
          ],
          "conditions": [],
          "status": "configured"
        },
        {
          "id": "marks",
          "text": "使用药剂点亮对应印记，三种同时点亮时自动使用三种药剂并进入8秒医神状态；此时特殊技替换为病源斩断，使用后退出医神、结束所有药剂效果并熄灭印记。终结技医者精神消耗全部终结技能量并同时使用三种药剂，能量上限90、冷却15秒；不假定自动用药等于多次主动释放特殊技。",
          "message_ids": [
            1090524,
            1090423,
            1090229
          ],
          "conditions": [],
          "status": "configured"
        },
        {
          "id": "weakpoint",
          "text": "诊断预约第四段、应急处方、病源斩断明确造成弱点伤害；弱点伤害无视防御、不可暴击、受弱点伤害增幅影响。看破与砺锋波形直接契合，不把双暴用于弱点伤害收益。未标弱点的攻击不能反向推定必可暴击。",
          "message_ids": [
            1090123,
            1090136,
            1090229,
            1090535
          ],
          "conditions": [],
          "status": "configured"
        },
        {
          "id": "noise",
          "text": "危险麻醉命中施加噪波-腐蚀；淬毒期间攻击命中施加噪波-毒素。腐蚀为减防上位效果，最多5层、持续10秒；毒素持续10秒。病源斩断按目标噪波种类增伤，最多2层；自身能提供两种，但必须实际命中且仍在持续期内，不默认满层。腐蚀同时可触发砺锋，但减防本身不能再次增强无视防御的弱点伤害。",
          "message_ids": [
            1090218,
            1090135,
            1090557,
            1090229,
            1090535
          ],
          "conditions": [
            "enemy_corrosion",
            "two_noises"
          ],
          "status": "configured"
        },
        {
          "id": "assist",
          "text": "地面/空中援护使用淬毒药剂并攻击，援护值上限100；可利用自身淬毒普攻获得援护值。援护与病源斩断有切人留场的协同行为，但风格由MannerType确认。援护方案需要实际援护登场条件，不模拟队友或援护循环。",
          "message_ids": [
            1090321,
            1090332,
            1090123,
            1090229
          ],
          "conditions": [
            "assist_entry"
          ],
          "status": "configured"
        },
        {
          "id": "passive_i",
          "text": "生命的处方I解锁后，普攻第四段可无适能消耗释放应急处方；对已有腐蚀目标累计15次伤害时追加1层腐蚀，冷却3秒。解锁需角色等级10及对应技能组解锁成本，不将达到等级等同已解锁；仅考虑自身命中，不纳入队友命中。",
          "message_ids": [
            10906101
          ],
          "conditions": [
            "passive_i_unlocked"
          ],
          "status": "conditional"
        },
        {
          "id": "passive_ii",
          "text": "生命的处方II要求等级30及实际解锁，其复制队内最高攻坚/强袭效果的分支依赖其他角色，本轮保留原文但不启用。辅助被动每60秒获得愈疗次数以及因其他角色援护离场的120秒冷却分支保留证据，不据此假定满血。",
          "message_ids": [
            10907101,
            1090546
          ],
          "conditions": [],
          "status": "excluded_team_branch"
        },
        {
          "id": "passive_iii",
          "text": "生命的处方III要求等级50及实际解锁：使用药剂点亮标记时，自身获得生命处方，描述为伤害提升10%、持续10秒；未写明叠层上限，不能自定满层。向其他噪波角色传递效果的分支不启用。",
          "message_ids": [
            10908101
          ],
          "conditions": [
            "passive_iii_unlocked"
          ],
          "status": "conditional"
        }
      ],
      "skills": [
        {
          "group_label": "普通攻击",
          "message_id": 1090123,
          "name": "诊断预约",
          "brief": "潘娜西娅进行至多四段攻击，第四段命中时获得<color=#ffb932>100</color>适能，造成弱点伤害。<br>潘娜西娅获得<color=#C5FF60>[淬毒]</color>效果时，普通攻击命中额外获得<color=#ffb932>10</color>点援护值。<br>"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1090135,
          "name": "淬毒药剂",
          "brief": "潘娜西娅消耗<color=#ffb932>100</color>适能使用<color=#C5FF60>[淬毒药剂]</color>，获得<color=#C5FF60>[淬毒]</color>效果，持续<color=#ffb932>8</color>秒。<br><color=#C5FF60>[淬毒]</color>：攻击命中时为敌人施加<color=#C5FF60>[毒素]</color>噪波，造成持续伤害。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1090136,
          "name": "应急处方",
          "brief": "<color=#C5FF60>[诊断预约]</color>第四段后可衔接<color=#C5FF60>[以毒攻毒]</color>，潘娜西娅不仅获得<color=#C5FF60>[淬毒]</color>效果，还会进行一次攻击，造成弱点伤害。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1090111,
          "name": "异地会诊",
          "brief": "潘娜西娅在空中进行攻击。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1090146,
          "name": "轮班休息",
          "brief": "潘娜西娅快速闪避，闪避期间伤害回避。"
        },
        {
          "group_label": "普通攻击",
          "message_id": 1090147,
          "name": "急诊召回",
          "brief": "潘娜西娅完美闪避敌人攻击时进行反击，命中时获得<color=#ffb932>100</color>适能。"
        },
        {
          "group_label": "特殊技",
          "message_id": 1090218,
          "name": "危险麻醉",
          "brief": "潘娜西娅消耗<color=#ffb932>100</color>适能使用<color=#C5FF60>[腐蚀药剂]</color>，命中时为敌人施加<color=#C5FF60>[噪波-腐蚀]</color>噪波。"
        },
        {
          "group_label": "特殊技",
          "message_id": 1090219,
          "name": "临时麻醉",
          "brief": "<color=#C5FF60>[诊断预约]</color>第四段后按下左右按键，可衔接<color=#C5FF60>[危险麻醉]</color>，潘娜西娅消耗<color=#ffb932>100</color>适能投出<color=#C5FF60>[腐蚀药剂]</color>，命中时为敌人施加<color=#C5FF60>[噪波-腐蚀]</color>。"
        },
        {
          "group_label": "特殊技",
          "message_id": 1090240,
          "name": "毅力续航",
          "brief": "潘娜西娅消耗<color=#ffb932>100</color>适能使用<color=#C5FF60>[精力药剂]</color>，自身生命值回复攻击力的<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>，并获得<color=#C5FF60>[精力]</color>效果。<br><color=#C5FF60>[精力]</color>：潘娜西娅的动作速率提升，持续<color=#ffb932>8</color>秒。"
        },
        {
          "group_label": "特殊技",
          "message_id": 1090229,
          "name": "病源斩断",
          "brief": "医神状态下，特殊技替换为<color=#C5FF60>[病源斩断]</color>，潘娜西娅进行突进攻击，造成弱点伤害，命中时敌人身上每拥有一种<color=#C5FF60>[噪波]</color>，<color=#C5FF60>[病源斩断]</color>对其造成的伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>，至多叠加<color=#ffb932>2</color>层。<br>释放该技能期间切换御能者，潘娜西娅仍会留在场上，发挥<color=#C5FF60>[协同]</color>作用。"
        },
        {
          "group_label": "援护技",
          "message_id": 1090321,
          "name": "专家意见",
          "brief": "潘娜西娅在地面援护登场，使用<color=#C5FF60>[淬毒药剂]</color>并进行攻击，释放期间无敌。<br>释放该技能期间切换御能者，潘娜西娅仍会留在场上，发挥<color=#C5FF60>[协同]</color>作用。"
        },
        {
          "group_label": "援护技",
          "message_id": 1090332,
          "name": "咨询电话",
          "brief": "潘娜西娅在空中援护登场，使用<color=#C5FF60>[淬毒药剂]</color>并进行攻击，释放期间无敌。<br>释放该技能期间切换御能者，潘娜西娅仍会留在场上，发挥<color=#C5FF60>[协同]</color>作用。"
        },
        {
          "group_label": "援护技",
          "message_id": 1090124,
          "name": "紧急呼救",
          "brief": "潘娜西娅登场，在地面时自动释放<color=#C5FF60>[诊断预约]</color>第一段进行攻击。"
        },
        {
          "group_label": "援护技",
          "message_id": 1090112,
          "name": "临时救援",
          "brief": "潘娜西娅登场，在空中时自动释放<color=#C5FF60>[异地会诊]</color>进行攻击。"
        },
        {
          "group_label": "终结技",
          "message_id": 1090423,
          "name": "医者精神",
          "brief": "潘娜西娅消耗全部终结技能量，同时使用三种<color=#C5FF60>[药剂]</color>并进行攻击，造成大范围伤害，冷却时间<color=#ffb932>15</color>秒。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1090524,
          "name": "医神的药瓶",
          "brief": "潘娜西娅的适能上限为<color=#ffb932>300</color>。<br>潘娜西娅使用<color=#C5FF60>[药剂]</color>时点亮对应<color=#C5FF60>[印记]</color>。三种<color=#C5FF60>[印记]</color>同时点亮时，潘娜西娅自动使用三种<color=#C5FF60>[药剂]</color>并进入<color=#C5FF60>[医神状态]</color>，持续<color=#ffb932>8</color>秒。<br><color=#C5FF60>[医神状态]</color>：<color=#C5FF60>[危险麻醉]</color>、<color=#C5FF60>[临时麻醉]</color>、<color=#C5FF60>[毅力续航]</color>替换为<color=#C5FF60>[病源斩断]</color>。<br>使用<color=#C5FF60>[病源斩断]</color>后退出<color=#C5FF60>[医神状态]</color>并结束所有<color=#C5FF60>[药剂]</color>效果，熄灭所有<color=#C5FF60>[印记]</color>。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1090535,
          "name": "策应",
          "brief": "风格为策应的角色，部分攻击造成的伤害为弱点伤害。<br><color=#C5FF60>[弱点伤害]</color>：弱点伤害无视敌人防御力，不可暴击，受弱点伤害增幅影响。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1090546,
          "name": "辅助",
          "brief": "潘娜西娅拥有自己的辅助效果。<br><color=#C5FF60>[辅助-潘娜西娅]</color>：潘娜西娅在队伍中时，队伍每<color=#ffb932>{param1:#0}</color>秒获得<color=#ffb932>1</color>次愈疗次数。<br>在潘娜西娅因其他角色的援护技离场时，队伍立即获得<color=#ffb932>1</color>次愈疗次数，冷却时间<color=#ffb932>{param2:#0}</color>秒。"
        },
        {
          "group_label": "中枢心相",
          "message_id": 1090557,
          "name": "噪波",
          "brief": "<color=#C5FF60>[噪波-腐蚀]</color>：防御力降低<color=#ffb932><calculate>-1 * {param1:#0.000}</calculate:#0%></color>，至多叠加<color=#ffb932>5</color>层，持续<color=#ffb932>10</color>秒。噪波-腐蚀是噪波-减防的上位效果。<br><color=#C5FF60>[噪波-毒素]</color>：每秒受到伤害，持续<color=#ffb932>10</color>秒。"
        },
        {
          "group_label": "衍生心相 I",
          "message_id": 10906101,
          "name": "生命的处方 I",
          "brief": "潘娜西娅使用<color=#C5FF60>[诊断预约]</color>第四段时，可不消耗适能释放<color=#C5FF60>[应急处方]</color>。<br>当潘娜西娅在队伍中时，对拥有<color=#C5FF60>[噪波-腐蚀]</color>的敌人造成<color=#ffb932>{param1:#0}</color>次伤害时，为其施加<color=#ffb932>1</color>层<color=#C5FF60>[噪波-腐蚀]</color>，冷却<color=#ffb932>{param2:#0}</color>秒。"
        },
        {
          "group_label": "衍生心相 II",
          "message_id": 10907101,
          "name": "生命的处方 II",
          "brief": "潘娜西娅使用<color=#C5FF60>[药剂]</color>时未被赋予<color=#C5FF60>[攻坚]</color>或<color=#C5FF60>[强袭]</color>效果，会获得队内数值最高的<color=#C5FF60>[攻坚]</color>或<color=#C5FF60>[强袭]</color>效果，持续<color=#ffb932>{param1:#0}</color>秒。"
        },
        {
          "group_label": "衍生心相 III",
          "message_id": 10908101,
          "name": "生命的处方 III",
          "brief": "使用<color=#C5FF60>[药剂]</color>点亮标记时，潘娜西娅获得<color=#C5FF60>[生命处方]</color>效果。<br>潘娜西娅的<color=#C5FF60>[生命处方]</color>效果持续期间，其他<color=#C5FF60>[噪波]</color>角色登场时，潘娜西娅赋予其与自身相同层数的<color=#C5FF60>[生命处方]</color>效果。<br><color=#C5FF60>[生命处方]</color>：伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0%></color>，持续<color=#ffb932>{param2:#0}</color>秒。"
        }
      ],
      "suits": [
        {
          "suit_id": 1001102,
          "suit": "砺锋",
          "equipment_ids": [
            10011021,
            10011022,
            10011023,
            10011024
          ],
          "innate_traits_at_level20": {
            "砺锋": 4,
            "看破": 2,
            "策应": 2,
            "攻击": 2
          },
          "set_trait_id": 1102,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010204,
                "SkillId": 500102,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.48,
                  16.0
                ]
              },
              "messages": [
                {
                  "id": 5010204,
                  "name": "砺锋",
                  "brief_template": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒",
                  "detail_template": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "默认机制推荐",
          "reason": "自身腐蚀命中后再造成伤害可触发策应增伤；原生看破、策应、攻击及波形固定弱点伤害增幅均直接支持策应/弱点链。策应另有攻击力>999门槛。",
          "mechanism_ids": [
            "noise",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001110,
          "suit": "绝技",
          "equipment_ids": [
            10011101,
            10011102,
            10011103,
            10011104
          ],
          "innate_traits_at_level20": {
            "绝技": 4,
            "追打": 1,
            "信念": 2,
            "暴击": 4,
            "攻击": 3
          },
          "set_trait_id": 1110,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011004,
                "SkillId": 500110,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.2,
                  0.05,
                  5.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5011004,
                  "name": "绝技",
                  "brief_template": "每次释放特殊技时，自身特殊技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，至多叠加<color=#ffb932>{param4:#0}</color>次",
                  "detail_template": "每次释放特殊技时，自身特殊技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，至多叠加<color=#ffb932>{param4:#0}</color>次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "特殊技条件候选",
          "reason": "病源斩断属于特殊技且为弱点伤害，可考察特殊技增伤；5秒窗口与触发先后待核对，不默认3层。暴击率部分不能增强弱点伤害；原生双暴、满血、失衡方向使其不是砺锋的等价替代。",
          "mechanism_ids": [
            "marks",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001109,
          "suit": "后援",
          "equipment_ids": [
            10011091,
            10011092,
            10011093,
            10011094
          ],
          "innate_traits_at_level20": {
            "后援": 4,
            "攻击": 5,
            "急援": 1,
            "援手": 1,
            "破衡": 1
          },
          "set_trait_id": 1109,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010904,
                "SkillId": 500109,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  3.0,
                  40.0,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010904,
                  "name": "后援",
                  "brief_template": "释放援护技时，援护技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；援护技命中后，获得<color=#ffb932>{param3:#0}</color>点援护值，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "detail_template": "释放援护技时，援护技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；援护技命中后，获得<color=#ffb932>{param3:#0}</color>点援护值，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "援护资源条件候选",
          "reason": "援护施加淬毒、淬毒普攻回援护值，与急援、援手及后援命中回援护值有机制对应；只分析自身资源，不保证轮换频率。波形攻击力提升及矩阵充能效率是固定属性。",
          "mechanism_ids": [
            "assist",
            "resources"
          ]
        },
        {
          "suit_id": 1001111,
          "suit": "威能",
          "equipment_ids": [
            10011111,
            10011112,
            10011113,
            10011114
          ],
          "innate_traits_at_level20": {
            "威能": 4,
            "攻击": 5,
            "暴击": 2,
            "暴伤": 2,
            "追打": 1
          },
          "set_trait_id": 1111,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011104,
                "SkillId": 500111,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  16.0,
                  0.16,
                  0.08
                ]
              },
              "messages": [
                {
                  "id": 5011104,
                  "name": "威能",
                  "brief_template": "终结技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，释放终结技后<color=#ffb932>{param2:#0}</color>秒内，自身攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "终结技伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，释放终结技后<color=#ffb932>{param2:#0}</color>秒内，自身攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，暴击率提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "终结技侧重备选",
          "reason": "终结技同时使用三药剂并攻击，可触发攻击力增益；终结技本体增伤不自动覆盖后续病源斩断或毒素。暴击率不用于弱点伤害，当前未选择终结技本体为推荐重点。",
          "mechanism_ids": [
            "marks",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001113,
          "suit": "完备",
          "equipment_ids": [
            10011131,
            10011132,
            10011133,
            10011134
          ],
          "innate_traits_at_level20": {
            "完备": 4,
            "追打": 1,
            "信念": 2,
            "暴击": 4,
            "破衡": 1
          },
          "set_trait_id": 1113,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011304,
                "SkillId": 500113,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.24,
                  0.144
                ]
              },
              "messages": [
                {
                  "id": 5011304,
                  "name": "完备",
                  "brief_template": "生命值大于80%时，攻击提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；生命值为满值时，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "生命值大于80%时，攻击提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；生命值为满值时，暴击率提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "高血条件备选",
          "reason": "精力药剂有按攻击力自疗，高于80%血量的攻击力分支可契合；不能保证高血或满血，满血暴击率不能增强弱点伤害。",
          "mechanism_ids": [
            "resources",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001112,
          "suit": "反击",
          "equipment_ids": [
            10011121,
            10011122,
            10011123,
            10011124
          ],
          "innate_traits_at_level20": {
            "反击": 4,
            "暴击": 3,
            "拆解": 1,
            "攻击": 4,
            "威慑": 1
          },
          "set_trait_id": 1112,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011204,
                "SkillId": 500112,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.16,
                  6.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5011204,
                  "name": "反击",
                  "brief_template": "每次完美闪避、格挡、识破后，造成的最终伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，该效果持续<color=#ffb932>{param2:#0}</color>秒，最多叠加<color=#ffb932>{param3:#0}</color>层",
                  "detail_template": "每次完美闪避、格挡、识破后，造成的最终伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，该效果持续<color=#ffb932>{param2:#0}</color>秒，最多叠加<color=#ffb932>{param3:#0}</color>层",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "完美闪避条件备选",
          "reason": "完美闪避反击命中同时回100适能，有自然触发手段；套装6秒效果不等于持续覆盖，未发现自身格挡/识破描述，不假定这两种触发。",
          "mechanism_ids": [
            "resources"
          ]
        },
        {
          "suit_id": 1001108,
          "suit": "骤雨",
          "equipment_ids": [
            10011081,
            10011082,
            10011083,
            10011084
          ],
          "innate_traits_at_level20": {
            "骤雨": 4,
            "暴击": 3,
            "拆解": 1,
            "暴伤": 2,
            "攻击": 2,
            "破衡": 1
          },
          "set_trait_id": 1108,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010804,
                "SkillId": 500108,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.4,
                  0.4,
                  18.0,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010804,
                  "name": "骤雨",
                  "brief_template": "普通攻击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；使用普通攻击命中时，暴击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "detail_template": "普通攻击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>；使用普通攻击命中时，暴击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒，该效果每<color=#ffb932>{param4:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "普攻侧重备选",
          "reason": "普攻第四段为弱点且参与适能获取；普通攻击增伤对该分支具有描述层面的契合，但暴伤部分不增强弱点伤害，应急处方的运行时攻击标签另待验证。",
          "mechanism_ids": [
            "resources",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001106,
          "suit": "尖矛",
          "equipment_ids": [
            10011061,
            10011062,
            10011063,
            10011064
          ],
          "innate_traits_at_level20": {
            "尖矛": 4,
            "暴伤": 3,
            "攻击": 3,
            "暴击": 1,
            "超频": 2,
            "破衡": 1
          },
          "set_trait_id": 1106,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010604,
                "SkillId": 500106,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.24,
                  5.0,
                  0.16,
                  20.0
                ]
              },
              "messages": [
                {
                  "id": 5010604,
                  "name": "尖矛",
                  "brief_template": "对存在平衡值的敌人造成伤害时，攻击力提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；使敌人失衡时，全队攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "detail_template": "对存在平衡值的敌人造成伤害时，攻击力提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒；使敌人失衡时，全队攻击力提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "敌人平衡值条件备选",
          "reason": "有平衡值目标的攻击增益可用，但失衡倍率不等于弱点增幅；队伍攻击分支不推定由队友触发，不据此替代砺锋。",
          "mechanism_ids": [
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001107,
          "suit": "呐喊",
          "equipment_ids": [
            10011071,
            10011072,
            10011073,
            10011074
          ],
          "innate_traits_at_level20": {
            "呐喊": 4,
            "追打": 1,
            "暴击": 2,
            "攻击": 2,
            "蓄势": 1,
            "破衡": 1
          },
          "set_trait_id": 1107,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010704,
                "SkillId": 500107,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.15,
                  30.0,
                  40.0
                ]
              },
              "messages": [
                {
                  "id": 5010704,
                  "name": "呐喊",
                  "brief_template": "援护技或终结技命中时，全队暴击率提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "detail_template": "援护技或终结技命中时，全队暴击率提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "当前不优先",
          "reason": "自身援护/终结技可触发，但核心效果为队伍暴击率，既不增强弱点伤害，本轮又不纳入队友收益。",
          "mechanism_ids": [
            "weakpoint",
            "assist"
          ]
        },
        {
          "suit_id": 1001114,
          "suit": "铁壁",
          "equipment_ids": [
            10011141,
            10011142,
            10011143,
            10011144
          ],
          "innate_traits_at_level20": {
            "铁壁": 4,
            "威慑": 1,
            "生命": 3,
            "攻击": 1,
            "暴击": 2,
            "追打": 1
          },
          "set_trait_id": 1114,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50011404,
                "SkillId": 500114,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.0,
                  0.2,
                  5.0,
                  0.36
                ]
              },
              "messages": [
                {
                  "id": 5011404,
                  "name": "铁壁",
                  "brief_template": "最大生命值提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>；受到伤害时，获得受到伤害降低<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>的效果，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "detail_template": "最大生命值提升<color=#ffb932><calculate>{param4:#0.000}</calculate:#0.0%></color>；受到伤害时，获得受到伤害降低<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>的效果，该效果每<color=#ffb932>{param3:#0}</color>秒只会触发一次",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "生存条件备选",
          "reason": "提升生命并有受击减伤，属于生存目标；潘娜西娅自疗描述按攻击力，不能由此推定生命提升会提高治疗量。",
          "mechanism_ids": [
            "resources"
          ]
        },
        {
          "suit_id": 1001101,
          "suit": "幻舞",
          "equipment_ids": [
            10011011,
            10011012,
            10011013,
            10011014
          ],
          "innate_traits_at_level20": {
            "幻舞": 4,
            "专注": 2,
            "集中": 2,
            "暴击": 2
          },
          "set_trait_id": 1101,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010104,
                "SkillId": 500101,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.16,
                  16.0,
                  3.0
                ]
              },
              "messages": [
                {
                  "id": 5010104,
                  "name": "幻舞",
                  "brief_template": "释放特殊技或终结技时，技巧伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，至多叠加<color=#ffb932>{param3:#0}</color>层",
                  "detail_template": "释放特殊技或终结技时，技巧伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param2:#0}</color>秒，至多叠加<color=#ffb932>{param3:#0}</color>层",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "风格不匹配",
          "reason": "主特性技巧增伤及集中/专注不对应策应，也没有自身集中状态；协同留场行为不能改变风格。",
          "mechanism_ids": [
            "weakpoint",
            "assist"
          ]
        },
        {
          "suit_id": 1001103,
          "suit": "天降",
          "equipment_ids": [
            10011031,
            10011032,
            10011033,
            10011034
          ],
          "innate_traits_at_level20": {
            "天降": 4,
            "暴击转换": 2,
            "闪击": 2,
            "暴伤": 2
          },
          "set_trait_id": 1103,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010304,
                "SkillId": 500103,
                "Level": 4,
                "Param": [],
                "Param1": [
                  15.0,
                  0.24,
                  0.12,
                  25.0
                ]
              },
              "messages": [
                {
                  "id": 5010304,
                  "name": "天降",
                  "brief_template": "释放援护技入场的<color=#ffb932>{param1:#0}</color>秒内，攻击命中敌人时自身闪击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，并使命中的敌人受到的伤害提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "detail_template": "释放援护技入场的<color=#ffb932>{param1:#0}</color>秒内，攻击命中敌人时自身闪击伤害提升<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，并使命中的敌人受到的伤害提升<color=#ffb932><calculate>{param3:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param4:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "核心风格不匹配",
          "reason": "援护入场能满足动作前提，但核心闪击增伤/暴击转换不对应策应；不能仅凭易伤副效果将其判为默认方案。",
          "mechanism_ids": [
            "assist",
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001104,
          "suit": "阳炎",
          "equipment_ids": [
            10011041,
            10011042,
            10011043,
            10011044
          ],
          "innate_traits_at_level20": {
            "阳炎": 4,
            "无限": 2,
            "奇袭": 2,
            "暴击": 2
          },
          "set_trait_id": 1104,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010404,
                "SkillId": 500104,
                "Level": 4,
                "Param": [],
                "Param1": [
                  5.0,
                  0.48,
                  5.0
                ]
              },
              "messages": [
                {
                  "id": 5010404,
                  "name": "阳炎",
                  "brief_template": "释放援护技入场或每造成<color=#ffb932>{param1:#0}</color>次暴击时，获得奇袭伤害增幅<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒",
                  "detail_template": "释放援护技入场或每造成<color=#ffb932>{param1:#0}</color>次暴击时，获得奇袭伤害增幅<color=#ffb932><calculate>{param2:#0.000}</calculate:#0.0%></color>，持续<color=#ffb932>{param3:#0}</color>秒",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "核心风格不匹配",
          "reason": "奇袭/超限增幅不对应策应，弱点伤害不可暴击，不能用弱点命中累积暴击触发次数。",
          "mechanism_ids": [
            "weakpoint"
          ]
        },
        {
          "suit_id": 1001105,
          "suit": "浴血",
          "equipment_ids": [
            10011051,
            10011052,
            10011053,
            10011054
          ],
          "innate_traits_at_level20": {
            "浴血": 4,
            "强压": 2,
            "猛击": 2,
            "生命": 2
          },
          "set_trait_id": 1105,
          "set_trait_cap": 4,
          "set_effect_at_cap": [
            {
              "level": 4,
              "within_feature_cap": true,
              "parameter_row": {
                "Id": 50010504,
                "SkillId": 500105,
                "Level": 4,
                "Param": [],
                "Param1": [
                  0.48
                ]
              },
              "messages": [
                {
                  "id": 5010504,
                  "name": "浴血",
                  "brief_template": "自身生命值70%以下时，猛击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>",
                  "detail_template": "自身生命值70%以下时，猛击伤害提升<color=#ffb932><calculate>{param1:#0.000}</calculate:#0.0%></color>",
                  "parameter_names": [],
                  "parameter1_names": []
                }
              ]
            }
          ],
          "status": "核心风格不匹配",
          "reason": "猛击/碾压不对应策应，且低血条件不是自疗角色的默认前提。",
          "mechanism_ids": [
            "weakpoint"
          ]
        }
      ],
      "builds": [
        {
          "id": "panacea_lifeng",
          "name": "砺锋·腐蚀与弱点默认方案",
          "suit": "砺锋",
          "kind": "primary",
          "mechanism_ids": [
            "noise",
            "weakpoint",
            "resources"
          ],
          "reason": "先用自身腐蚀建立砺锋条件，补满看破和策应；用干扰衔接施加噪波，用攻击支持自身伤害与精力药剂自疗。破局与闪避是明确条件盘，不代表其效果常驻。",
          "condition_ids": [
            "enemy_corrosion",
            "attack_gt_999",
            "noise_applied",
            "enemy_hp_gt_50",
            "perfect_dodge"
          ],
          "conditions": [
            "先对目标施加噪波-腐蚀，再对仍带腐蚀的目标造成伤害，触发砺锋16秒策应增伤；首次施加与首次伤害的结算顺序待确认。",
            "策应特性仅在当前攻击力严格大于999时生效；不由装备等级推定达标，也不计算面板。",
            "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
            "破局仅在受击目标生命值高于50%时生效。",
            "实际触发完美闪避后，闪避特性仅持续3秒；不假定普通闪避触发，也不假定覆盖病源斩断。"
          ],
          "equipment": [
            {
              "equipment_id": 10011021,
              "equipment": "砺锋频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3108,
                  "disk": "策应1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3104,
                      "name": "策应",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011021,
                "stage": 20
              },
              "acquisition": {
                "id": 10011021,
                "name": "砺锋频谱",
                "quality": 5,
                "suit": "砺锋",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011022,
              "equipment": "砺锋原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3227,
                  "disk": "破局3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3019,
                      "name": "破局",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3114,
                  "disk": "干扰2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 2,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011022,
                "stage": 20
              },
              "acquisition": {
                "id": 10011022,
                "name": "砺锋原点",
                "quality": 5,
                "suit": "砺锋",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011023,
              "equipment": "砺锋波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5900,
                "property_id": 5900,
                "name": "弱点伤害增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.009,
                  0.017,
                  0.025,
                  0.033,
                  0.041,
                  0.049,
                  0.057,
                  0.065,
                  0.073,
                  0.082,
                  0.09,
                  0.098,
                  0.106,
                  0.114,
                  0.122,
                  0.13,
                  0.138,
                  0.146,
                  0.155,
                  0.163,
                  0.171
                ],
                "raw": {
                  "Id": 5900,
                  "AttrId": 5900,
                  "AttrGroup": 4,
                  "AttrList": [
                    0.009,
                    0.017,
                    0.025,
                    0.033,
                    0.041,
                    0.049,
                    0.057,
                    0.065,
                    0.073,
                    0.082,
                    0.09,
                    0.098,
                    0.106,
                    0.114,
                    0.122,
                    0.13,
                    0.138,
                    0.146,
                    0.155,
                    0.163,
                    0.171
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.171,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3221,
                  "disk": "闪避3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3013,
                      "name": "闪避",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011023,
                "stage": 20
              },
              "acquisition": {
                "id": 10011023,
                "name": "砺锋波形",
                "quality": 5,
                "suit": "砺锋",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011024,
              "equipment": "砺锋矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 202,
                "property_id": 202,
                "name": "攻击力提升",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.007,
                  0.014,
                  0.021,
                  0.027,
                  0.034,
                  0.041,
                  0.047,
                  0.054,
                  0.061,
                  0.067,
                  0.074,
                  0.081,
                  0.087,
                  0.094,
                  0.101,
                  0.107,
                  0.114,
                  0.121,
                  0.128,
                  0.134,
                  0.141
                ],
                "raw": {
                  "Id": 202,
                  "AttrId": 202,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.007,
                    0.014,
                    0.021,
                    0.027,
                    0.034,
                    0.041,
                    0.047,
                    0.054,
                    0.061,
                    0.067,
                    0.074,
                    0.081,
                    0.087,
                    0.094,
                    0.101,
                    0.107,
                    0.114,
                    0.121,
                    0.128,
                    0.134,
                    0.141
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.141,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3009,
                  "disk": "干扰1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011024,
                "stage": 20
              },
              "acquisition": {
                "id": 10011024,
                "name": "砺锋矩阵",
                "quality": 5,
                "suit": "砺锋",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "砺锋": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "生命": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "干扰": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "闪避": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "破局": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "策应": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "看破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "key": "panacea_lifeng"
        },
        {
          "id": "panacea_special",
          "name": "绝技·医神特殊技条件方案",
          "suit": "绝技",
          "kind": "primary",
          "mechanism_ids": [
            "marks",
            "weakpoint",
            "noise"
          ],
          "reason": "保留病源斩断作为特殊技的定性候选；三个看破盘补足弱点增幅，攻击与干扰支持自身攻击。套装原生暴击和矩阵暴击主属性只保留事实，不把它们计为弱点收益。",
          "condition_ids": [
            "special_window",
            "two_noises",
            "noise_applied",
            "full_hp",
            "enemy_unbalanced",
            "background"
          ],
          "conditions": [
            "病源斩断命中时目标仍同时具有腐蚀与毒素；只使用自身噪波来源，不默认两种或腐蚀5层常驻。",
            "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
            "实际释放特殊技后5秒内的特殊技伤害才匹配绝技；最多3层，不把终结技自动用药/被动用药视为已确认的特殊技触发。",
            "信念仅在自身满血时生效；有自疗不等于持续满血。",
            "追打及失衡增伤仅用于失衡中的目标；不依赖队友制造失衡。",
            "蓄势仅在自身位于后台时每秒获得0.2终结技能量；不默认后台时长或充能效率影响。"
          ],
          "equipment": [
            {
              "equipment_id": 10011101,
              "equipment": "绝技频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3201,
                  "name": "追打",
                  "level_contribution": 1,
                  "max_level": 1
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3114,
                  "disk": "干扰2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 2,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011101,
                "stage": 20
              },
              "acquisition": {
                "id": 10011101,
                "name": "绝技频谱",
                "quality": 5,
                "suit": "绝技",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011102,
              "equipment": "绝技原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3017,
                  "name": "信念",
                  "level_contribution": 2,
                  "max_level": 3
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3101,
                  "disk": "攻击2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 2,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011102,
                "stage": 20
              },
              "acquisition": {
                "id": 10011102,
                "name": "绝技原点",
                "quality": 5,
                "suit": "绝技",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011103,
              "equipment": "绝技波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 2,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 4300,
                "property_id": 4300,
                "name": "失衡增伤",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.008,
                  0.015,
                  0.023,
                  0.03,
                  0.037,
                  0.045,
                  0.052,
                  0.059,
                  0.067,
                  0.074,
                  0.081,
                  0.089,
                  0.096,
                  0.103,
                  0.111,
                  0.118,
                  0.126,
                  0.133,
                  0.14,
                  0.148,
                  0.155
                ],
                "raw": {
                  "Id": 4300,
                  "AttrId": 4300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.008,
                    0.015,
                    0.023,
                    0.03,
                    0.037,
                    0.045,
                    0.052,
                    0.059,
                    0.067,
                    0.074,
                    0.081,
                    0.089,
                    0.096,
                    0.103,
                    0.111,
                    0.118,
                    0.126,
                    0.133,
                    0.14,
                    0.148,
                    0.155
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.155,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3009,
                  "disk": "干扰1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3017,
                  "disk": "信念1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3017,
                      "name": "信念",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011103,
                "stage": 20
              },
              "acquisition": {
                "id": 10011103,
                "name": "绝技波形",
                "quality": 5,
                "suit": "绝技",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011104,
              "equipment": "绝技矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1110,
                  "name": "绝技",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3002,
                  "name": "暴击",
                  "level_contribution": 3,
                  "max_level": 5
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 300,
                "property_id": 300,
                "name": "暴击率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.006,
                  0.011,
                  0.017,
                  0.022,
                  0.028,
                  0.033,
                  0.039,
                  0.044,
                  0.05,
                  0.055,
                  0.06,
                  0.066,
                  0.071,
                  0.077,
                  0.082,
                  0.088,
                  0.093,
                  0.099,
                  0.104,
                  0.109,
                  0.115
                ],
                "raw": {
                  "Id": 300,
                  "AttrId": 300,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.006,
                    0.011,
                    0.017,
                    0.022,
                    0.028,
                    0.033,
                    0.039,
                    0.044,
                    0.05,
                    0.055,
                    0.06,
                    0.066,
                    0.071,
                    0.077,
                    0.082,
                    0.088,
                    0.093,
                    0.099,
                    0.104,
                    0.109,
                    0.115
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.115,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3130,
                  "disk": "蓄势1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3110,
                      "name": "蓄势",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011104,
                "stage": 20
              },
              "acquisition": {
                "id": 10011104,
                "name": "绝技矩阵",
                "quality": 5,
                "suit": "绝技",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11010,
                  "EquipMaterialItem": [
                    {
                      "Id": 202658,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202658
                  ]
                },
                "materials": [
                  {
                    "id": 202658,
                    "name": "逆刃刀柄",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202658",
                    "navigation": {
                      "Id": 202658,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2301
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "绝技": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "暴击": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 5
            },
            "生命": {
              "raw": 2,
              "effective": 2,
              "overflow": 0,
              "cap": 5
            },
            "干扰": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "信念": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "蓄势": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "追打": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "看破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "key": "panacea_special"
        },
        {
          "id": "panacea_assist",
          "name": "后援·自身援护资源条件方案",
          "suit": "后援",
          "kind": "primary",
          "mechanism_ids": [
            "assist",
            "resources",
            "weakpoint"
          ],
          "reason": "装备原生攻击已达5级，不再塞攻击盘；保留急援/援手，加入回收连接自身终结技与援护资源。三个看破盘支持援护后普攻第四段与病源斩断，不宣称援护伤害本身都是弱点。",
          "condition_ids": [
            "assist_entry",
            "noise_applied",
            "ultimate_hit",
            "background"
          ],
          "conditions": [
            "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
            "具备援护登场条件并实际释放/命中援护；援护值恢复受具体特性冷却限制，不默认无限循环。",
            "终结技命中才触发回收：20援护值、30秒冷却。",
            "蓄势仅在自身位于后台时每秒获得0.2终结技能量；不默认后台时长或充能效率影响。"
          ],
          "equipment": [
            {
              "equipment_id": 10011091,
              "equipment": "后援频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1109,
                  "name": "后援",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 3,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3114,
                  "disk": "干扰2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 2,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011091,
                "stage": 20
              },
              "acquisition": {
                "id": 10011091,
                "name": "后援频谱",
                "quality": 5,
                "suit": "后援",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11009,
                  "EquipMaterialItem": [
                    {
                      "Id": 202656,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202656
                  ]
                },
                "materials": [
                  {
                    "id": 202656,
                    "name": "投矛碎片",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202656",
                    "navigation": {
                      "Id": 202656,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        1801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011092,
              "equipment": "后援原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1109,
                  "name": "后援",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3106,
                  "name": "急援",
                  "level_contribution": 1,
                  "max_level": 1
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3127,
                  "disk": "回收1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3107,
                      "name": "回收",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011092,
                "stage": 20
              },
              "acquisition": {
                "id": 10011092,
                "name": "后援原点",
                "quality": 5,
                "suit": "后援",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11009,
                  "EquipMaterialItem": [
                    {
                      "Id": 202656,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202656
                  ]
                },
                "materials": [
                  {
                    "id": 202656,
                    "name": "投矛碎片",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202656",
                    "navigation": {
                      "Id": 202656,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        1801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011093,
              "equipment": "后援波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1109,
                  "name": "后援",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3108,
                  "name": "援手",
                  "level_contribution": 1,
                  "max_level": 1
                }
              ],
              "main_attribute": {
                "id": 202,
                "property_id": 202,
                "name": "攻击力提升",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.007,
                  0.014,
                  0.021,
                  0.027,
                  0.034,
                  0.041,
                  0.047,
                  0.054,
                  0.061,
                  0.067,
                  0.074,
                  0.081,
                  0.087,
                  0.094,
                  0.101,
                  0.107,
                  0.114,
                  0.121,
                  0.128,
                  0.134,
                  0.141
                ],
                "raw": {
                  "Id": 202,
                  "AttrId": 202,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.007,
                    0.014,
                    0.021,
                    0.027,
                    0.034,
                    0.041,
                    0.047,
                    0.054,
                    0.061,
                    0.067,
                    0.074,
                    0.081,
                    0.087,
                    0.094,
                    0.101,
                    0.107,
                    0.114,
                    0.121,
                    0.128,
                    0.134,
                    0.141
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.141,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3009,
                  "disk": "干扰1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011093,
                "stage": 20
              },
              "acquisition": {
                "id": 10011093,
                "name": "后援波形",
                "quality": 5,
                "suit": "后援",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11009,
                  "EquipMaterialItem": [
                    {
                      "Id": 202656,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
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                  ]
                },
                "materials": [
                  {
                    "id": 202656,
                    "name": "投矛碎片",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202656",
                    "navigation": {
                      "Id": 202656,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        1801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011094,
              "equipment": "后援矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1109,
                  "name": "后援",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3202,
                  "name": "破衡",
                  "level_contribution": 1,
                  "max_level": 1
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 4000,
                "property_id": 4000,
                "name": "充能效率",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.008,
                  0.016,
                  0.023,
                  0.031,
                  0.038,
                  0.046,
                  0.053,
                  0.061,
                  0.068,
                  0.076,
                  0.083,
                  0.091,
                  0.099,
                  0.106,
                  0.114,
                  0.121,
                  0.129,
                  0.136,
                  0.144,
                  0.151,
                  0.159
                ],
                "raw": {
                  "Id": 4000,
                  "AttrId": 4000,
                  "AttrGroup": 0,
                  "AttrList": [
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                    0.076,
                    0.083,
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                    0.106,
                    0.114,
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                    0.136,
                    0.144,
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                    0.159
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                },
                "fixed": true,
                "value_at_selected_level": 0.159,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3130,
                  "disk": "蓄势1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3110,
                      "name": "蓄势",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011094,
                "stage": 20
              },
              "acquisition": {
                "id": 10011094,
                "name": "后援矩阵",
                "quality": 5,
                "suit": "后援",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11009,
                  "EquipMaterialItem": [
                    {
                      "Id": 202656,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202656
                  ]
                },
                "materials": [
                  {
                    "id": 202656,
                    "name": "投矛碎片",
                    "quantity": 4,
                    "source_count": 17,
                    "source_reference": "material_sources.json/202656",
                    "navigation": {
                      "Id": 202656,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        1801
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "后援": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "生命": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 5
            },
            "干扰": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "急援": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "回收": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "援手": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "蓄势": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "破衡": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "看破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "key": "panacea_assist"
        },
        {
          "id": "panacea_lifeng_resource",
          "name": "砺锋·资源与门槛未达替换",
          "suit": "砺锋",
          "kind": "variant",
          "mechanism_ids": [
            "noise",
            "weakpoint",
            "assist"
          ],
          "reason": "未确认攻击力>999或不选破局/闪避场景时，将额外策应盘替为援手，破局替为回收·攻击，闪避替为急援；原生策应2仍保留但未达门槛不生效。不是无条件全伤害替代。",
          "condition_ids": [
            "enemy_corrosion",
            "attack_gt_999",
            "noise_applied",
            "assist_entry",
            "ultimate_hit"
          ],
          "conditions": [
            "先对目标施加噪波-腐蚀，再对仍带腐蚀的目标造成伤害，触发砺锋16秒策应增伤；首次施加与首次伤害的结算顺序待确认。",
            "策应特性仅在当前攻击力严格大于999时生效；不由装备等级推定达标，也不计算面板。",
            "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
            "具备援护登场条件并实际释放/命中援护；援护值恢复受具体特性冷却限制，不默认无限循环。",
            "终结技命中才触发回收：20援护值、30秒冷却。"
          ],
          "equipment": [
            {
              "equipment_id": 10011021,
              "equipment": "砺锋频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
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                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
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                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3128,
                  "disk": "援手1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3108,
                      "name": "援手",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011021,
                "stage": 20
              },
              "acquisition": {
                "id": 10011021,
                "name": "砺锋频谱",
                "quality": 5,
                "suit": "砺锋",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011022,
              "equipment": "砺锋原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
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                    41.0,
                    52.0,
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                    72.0,
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                    114.0,
                    124.0,
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                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
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                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3233,
                  "disk": "回收·攻击1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3107,
                      "name": "回收",
                      "level_contribution": 1,
                      "max_level": 1
                    },
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3114,
                  "disk": "干扰2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 2,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011022,
                "stage": 20
              },
              "acquisition": {
                "id": 10011022,
                "name": "砺锋原点",
                "quality": 5,
                "suit": "砺锋",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011023,
              "equipment": "砺锋波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5900,
                "property_id": 5900,
                "name": "弱点伤害增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.009,
                  0.017,
                  0.025,
                  0.033,
                  0.041,
                  0.049,
                  0.057,
                  0.065,
                  0.073,
                  0.082,
                  0.09,
                  0.098,
                  0.106,
                  0.114,
                  0.122,
                  0.13,
                  0.138,
                  0.146,
                  0.155,
                  0.163,
                  0.171
                ],
                "raw": {
                  "Id": 5900,
                  "AttrId": 5900,
                  "AttrGroup": 4,
                  "AttrList": [
                    0.009,
                    0.017,
                    0.025,
                    0.033,
                    0.041,
                    0.049,
                    0.057,
                    0.065,
                    0.073,
                    0.082,
                    0.09,
                    0.098,
                    0.106,
                    0.114,
                    0.122,
                    0.13,
                    0.138,
                    0.146,
                    0.155,
                    0.163,
                    0.171
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.171,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3126,
                  "disk": "急援1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3106,
                      "name": "急援",
                      "level_contribution": 1,
                      "max_level": 1
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011023,
                "stage": 20
              },
              "acquisition": {
                "id": 10011023,
                "name": "砺锋波形",
                "quality": 5,
                "suit": "砺锋",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011024,
              "equipment": "砺锋矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 202,
                "property_id": 202,
                "name": "攻击力提升",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.007,
                  0.014,
                  0.021,
                  0.027,
                  0.034,
                  0.041,
                  0.047,
                  0.054,
                  0.061,
                  0.067,
                  0.074,
                  0.081,
                  0.087,
                  0.094,
                  0.101,
                  0.107,
                  0.114,
                  0.121,
                  0.128,
                  0.134,
                  0.141
                ],
                "raw": {
                  "Id": 202,
                  "AttrId": 202,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.007,
                    0.014,
                    0.021,
                    0.027,
                    0.034,
                    0.041,
                    0.047,
                    0.054,
                    0.061,
                    0.067,
                    0.074,
                    0.081,
                    0.087,
                    0.094,
                    0.101,
                    0.107,
                    0.114,
                    0.121,
                    0.128,
                    0.134,
                    0.141
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.141,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3009,
                  "disk": "干扰1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011024,
                "stage": 20
              },
              "acquisition": {
                "id": 10011024,
                "name": "砺锋矩阵",
                "quality": 5,
                "suit": "砺锋",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "砺锋": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "生命": {
              "raw": 2,
              "effective": 2,
              "overflow": 0,
              "cap": 5
            },
            "干扰": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "策应": {
              "raw": 2,
              "effective": 2,
              "overflow": 0,
              "cap": 3
            },
            "急援": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "回收": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "援手": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 1
            },
            "看破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "key": "panacea_lifeng_resource"
        },
        {
          "id": "panacea_lifeng_execute",
          "name": "砺锋·低血目标收割替换",
          "suit": "砺锋",
          "kind": "variant",
          "mechanism_ids": [
            "noise",
            "weakpoint"
          ],
          "reason": "只将破局3型替成收割3型，用于目标生命低于30%的阶段；不同时启用高血破局与低血收割。",
          "condition_ids": [
            "enemy_corrosion",
            "attack_gt_999",
            "noise_applied",
            "enemy_hp_lt_30",
            "perfect_dodge"
          ],
          "conditions": [
            "先对目标施加噪波-腐蚀，再对仍带腐蚀的目标造成伤害，触发砺锋16秒策应增伤；首次施加与首次伤害的结算顺序待确认。",
            "策应特性仅在当前攻击力严格大于999时生效；不由装备等级推定达标，也不计算面板。",
            "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
            "收割仅在受击目标生命值低于30%时生效，与破局高血分支互斥。",
            "实际触发完美闪避后，闪避特性仅持续3秒；不假定普通闪避触发，也不假定覆盖病源斩断。"
          ],
          "equipment": [
            {
              "equipment_id": 10011021,
              "equipment": "砺锋频谱",
              "slot": "蓄能器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 101,
                "property_id": 101,
                "name": "生命值",
                "percentage": false,
                "values_by_level_0_to_20": [
                  156.0,
                  312.0,
                  468.0,
                  624.0,
                  780.0,
                  936.0,
                  1092.0,
                  1248.0,
                  1404.0,
                  1560.0,
                  1716.0,
                  1872.0,
                  2028.0,
                  2184.0,
                  2340.0,
                  2496.0,
                  2652.0,
                  2808.0,
                  2964.0,
                  3120.0,
                  3276.0
                ],
                "raw": {
                  "Id": 101,
                  "AttrId": 101,
                  "AttrGroup": 0,
                  "AttrList": [
                    156.0,
                    312.0,
                    468.0,
                    624.0,
                    780.0,
                    936.0,
                    1092.0,
                    1248.0,
                    1404.0,
                    1560.0,
                    1716.0,
                    1872.0,
                    2028.0,
                    2184.0,
                    2340.0,
                    2496.0,
                    2652.0,
                    2808.0,
                    2964.0,
                    3120.0,
                    3276.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 3276.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3211,
                  "disk": "看破1型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3207,
                      "name": "看破",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3108,
                  "disk": "策应1型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3104,
                      "name": "策应",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011021,
                "stage": 20
              },
              "acquisition": {
                "id": 10011021,
                "name": "砺锋频谱",
                "quality": 5,
                "suit": "砺锋",
                "slot": "蓄能器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011022,
              "equipment": "砺锋原点",
              "slot": "感应器",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 201,
                "property_id": 201,
                "name": "攻击力",
                "percentage": false,
                "values_by_level_0_to_20": [
                  10.0,
                  20.0,
                  31.0,
                  41.0,
                  52.0,
                  62.0,
                  72.0,
                  83.0,
                  93.0,
                  104.0,
                  114.0,
                  124.0,
                  135.0,
                  145.0,
                  156.0,
                  166.0,
                  176.0,
                  187.0,
                  197.0,
                  208.0,
                  218.0
                ],
                "raw": {
                  "Id": 201,
                  "AttrId": 201,
                  "AttrGroup": 0,
                  "AttrList": [
                    10.0,
                    20.0,
                    31.0,
                    41.0,
                    52.0,
                    62.0,
                    72.0,
                    83.0,
                    93.0,
                    104.0,
                    114.0,
                    124.0,
                    135.0,
                    145.0,
                    156.0,
                    166.0,
                    176.0,
                    187.0,
                    197.0,
                    208.0,
                    218.0
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 218.0,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3228,
                  "disk": "收割3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3020,
                      "name": "收割",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 2,
                  "disk_id": 3114,
                  "disk": "干扰2型",
                  "required_tier": 2,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 2,
                      "max_level": 3
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011022,
                "stage": 20
              },
              "acquisition": {
                "id": 10011022,
                "name": "砺锋原点",
                "quality": 5,
                "suit": "砺锋",
                "slot": "感应器",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011023,
              "equipment": "砺锋波形",
              "slot": "源信标",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 2,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3104,
                  "name": "策应",
                  "level_contribution": 1,
                  "max_level": 3
                }
              ],
              "main_attribute": {
                "id": 5900,
                "property_id": 5900,
                "name": "弱点伤害增幅",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.009,
                  0.017,
                  0.025,
                  0.033,
                  0.041,
                  0.049,
                  0.057,
                  0.065,
                  0.073,
                  0.082,
                  0.09,
                  0.098,
                  0.106,
                  0.114,
                  0.122,
                  0.13,
                  0.138,
                  0.146,
                  0.155,
                  0.163,
                  0.171
                ],
                "raw": {
                  "Id": 5900,
                  "AttrId": 5900,
                  "AttrGroup": 4,
                  "AttrList": [
                    0.009,
                    0.017,
                    0.025,
                    0.033,
                    0.041,
                    0.049,
                    0.057,
                    0.065,
                    0.073,
                    0.082,
                    0.09,
                    0.098,
                    0.106,
                    0.114,
                    0.122,
                    0.13,
                    0.138,
                    0.146,
                    0.155,
                    0.163,
                    0.171
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.171,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3221,
                  "disk": "闪避3型",
                  "required_tier": 3,
                  "contributions": [
                    {
                      "id": 3013,
                      "name": "闪避",
                      "level_contribution": 3,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力",
                  "攻击力提升"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "策应伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011023,
                "stage": 20
              },
              "acquisition": {
                "id": 10011023,
                "name": "砺锋波形",
                "quality": 5,
                "suit": "砺锋",
                "slot": "源信标",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            },
            {
              "equipment_id": 10011024,
              "equipment": "砺锋矩阵",
              "slot": "记忆体",
              "level": 20,
              "quality": "金色",
              "innate_buff_count": 3,
              "innate_buffs": [
                {
                  "id": 1102,
                  "name": "砺锋",
                  "level_contribution": 1,
                  "max_level": 4
                },
                {
                  "id": 3207,
                  "name": "看破",
                  "level_contribution": 1,
                  "max_level": 3
                },
                {
                  "id": 3001,
                  "name": "攻击",
                  "level_contribution": 1,
                  "max_level": 5
                }
              ],
              "main_attribute": {
                "id": 202,
                "property_id": 202,
                "name": "攻击力提升",
                "percentage": true,
                "values_by_level_0_to_20": [
                  0.007,
                  0.014,
                  0.021,
                  0.027,
                  0.034,
                  0.041,
                  0.047,
                  0.054,
                  0.061,
                  0.067,
                  0.074,
                  0.081,
                  0.087,
                  0.094,
                  0.101,
                  0.107,
                  0.114,
                  0.121,
                  0.128,
                  0.134,
                  0.141
                ],
                "raw": {
                  "Id": 202,
                  "AttrId": 202,
                  "AttrGroup": 0,
                  "AttrList": [
                    0.007,
                    0.014,
                    0.021,
                    0.027,
                    0.034,
                    0.041,
                    0.047,
                    0.054,
                    0.061,
                    0.067,
                    0.074,
                    0.081,
                    0.087,
                    0.094,
                    0.101,
                    0.107,
                    0.114,
                    0.121,
                    0.128,
                    0.134,
                    0.141
                  ]
                },
                "fixed": true,
                "value_at_selected_level": 0.141,
                "source_field": "equipDatas.FixEquipAttrId"
              },
              "sockets": [
                {
                  "socket_index": 0,
                  "socket_tier": 3,
                  "disk_id": 3001,
                  "disk": "攻击1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3001,
                      "name": "攻击",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                },
                {
                  "socket_index": 1,
                  "socket_tier": 1,
                  "disk_id": 3009,
                  "disk": "干扰1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3009,
                      "name": "干扰",
                      "level_contribution": 1,
                      "max_level": 3
                    }
                  ]
                },
                {
                  "socket_index": 2,
                  "socket_tier": 1,
                  "disk_id": 3004,
                  "disk": "生命1型",
                  "required_tier": 1,
                  "contributions": [
                    {
                      "id": 3004,
                      "name": "生命",
                      "level_contribution": 1,
                      "max_level": 5
                    }
                  ]
                }
              ],
              "subattribute_recommendation": {
                "slots": 2,
                "mechanism_priority": [
                  "策应伤害"
                ],
                "offensive_candidates": [
                  "攻击力"
                ],
                "resource_conditional": [
                  "充能效率"
                ],
                "non_weakpoint_conditional": [
                  "暴击率",
                  "暴击伤害"
                ],
                "survival_conditional": [
                  "生命值",
                  "生命值提升",
                  "防御力",
                  "防御力提升"
                ],
                "usable_transition": [],
                "preview_pool_by_slot": {
                  "RanEquipAttrGroupAId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ],
                  "RanEquipAttrGroupBId": [
                    "生命值提升",
                    "攻击力提升",
                    "防御力提升",
                    "生命值",
                    "攻击力",
                    "防御力",
                    "充能效率",
                    "闪击伤害",
                    "猛击伤害",
                    "技巧伤害",
                    "策应伤害",
                    "奇袭伤害",
                    "暴击率",
                    "暴击伤害"
                  ]
                },
                "mechanism_reason": "策应伤害对应角色风格；看破/弱点伤害增幅来自装备和磁盘，不能虚构为随机副属性。",
                "attack_composition_reason": "按用户规则：固定攻击力加入白值并受百分比放大；固定与百分比均为正式候选，无数值优先级。",
                "resource_reason": "仅在终结技能量需要时考虑充能效率；不假定放大适能、援护值或全部固定回能。",
                "critical_reason": "弱点伤害不可暴击，双暴仅供明确选择非弱点且确认可暴击伤害的分支；不推荐为弱点方向。",
                "selection": "列表是定性候选，不指定已合法的两条组合；生命盘/生存属性是保守生存选择，不称输出最优。",
                "main_stat_duplicate_policy": "默认候选暂不列与主属性同名项；仅是保守编辑策略，不证明重复非法。",
                "pair_legality": "待确认：展示池不证明两两组合、主副重复或双副重复规则。",
                "server_pair_decision": "unknown"
              },
              "source": {
                "table": "equipDatas",
                "id": 10011024,
                "stage": 20
              },
              "acquisition": {
                "id": 10011024,
                "name": "砺锋矩阵",
                "quality": 5,
                "suit": "砺锋",
                "slot": "记忆体",
                "acquisition_status": "configured_craft_route_supported",
                "recipe": {
                  "Id": 11002,
                  "EquipMaterialItem": [
                    {
                      "Id": 202642,
                      "Count": 4
                    }
                  ],
                  "CoinEach": 30000,
                  "KeyItemIds": [
                    202642
                  ]
                },
                "materials": [
                  {
                    "id": 202642,
                    "name": "赤刃烈核",
                    "quantity": 4,
                    "source_count": 27,
                    "source_reference": "material_sources.json/202642",
                    "navigation": {
                      "Id": 202642,
                      "MonsterPoints": [],
                      "WildBossMonsterPoints": [],
                      "CollectionPoints": [],
                      "AbyssLayers": [],
                      "Raids": [
                        2901
                      ],
                      "Temples": [],
                      "Shops": [],
                      "ShopSaleLists": [],
                      "Missions": [],
                      "Compose": false,
                      "Gacha": [],
                      "AbyssConstantStar": [],
                      "AbyssCycleStar": [],
                      "TempleStar": [],
                      "Activities": [],
                      "BagChest": [],
                      "BattlePass": [],
                      "WorldLevelMonsterPoints": [],
                      "HandbookDailyMissionPointRewardID": []
                    }
                  }
                ],
                "unlock_rule": "all positive KeyItemIds must have been obtained at least once",
                "scope": "full account-independent candidate; account material stock not used"
              }
            }
          ],
          "trait_levels": {
            "砺锋": {
              "raw": 4,
              "effective": 4,
              "overflow": 0,
              "cap": 4
            },
            "攻击": {
              "raw": 5,
              "effective": 5,
              "overflow": 0,
              "cap": 5
            },
            "生命": {
              "raw": 1,
              "effective": 1,
              "overflow": 0,
              "cap": 5
            },
            "干扰": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "闪避": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "收割": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "策应": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            },
            "看破": {
              "raw": 3,
              "effective": 3,
              "overflow": 0,
              "cap": 3
            }
          },
          "key": "panacea_lifeng_execute"
        }
      ],
      "limits": [
        "首次施加腐蚀与砺锋触发的事件顺序、病源斩断单次伤害取值快照、离场增益继承未逐次验证。",
        "自动使用药剂/终结技用药是否触发绝技、交织等释放特殊技事件未知，不按三药剂自动累计三层。",
        "应急处方描述仍使用以毒攻毒称谓；攻击归属及药剂自动施加范围需运行时证据。本轮只采纳其明确的弱点伤害和淬毒效果。",
        "毒素持续伤害的暴击、快照及其他运行时伤害标签未独立确认，不把全部伤害都归为弱点。",
        "生命处方描述涉及层数传递但未提供自身叠层上限，不假定满层；解锁状态由用户角色实际状态决定。",
        "充能效率是否影响各项固定回能/后台蓄势未确认；不把它用于放大适能、援护值或所有固定回复。",
        "副属性两条组合、主副重复、双副重复与服务器数值生成规则未知；候选列表不承诺具体词条对合法。",
        "39种磁盘获取链仍未建立，含干扰3型；不是背包缺少，也不能称未上线。用干扰2型+1型达到3级有已建立来源支持，获取路线不等于账号已持有。"
      ],
      "conditions": [
        {
          "id": "enemy_corrosion",
          "text": "先对目标施加噪波-腐蚀，再对仍带腐蚀的目标造成伤害，触发砺锋16秒策应增伤；首次施加与首次伤害的结算顺序待确认。",
          "default": null
        },
        {
          "id": "two_noises",
          "text": "病源斩断命中时目标仍同时具有腐蚀与毒素；只使用自身噪波来源，不默认两种或腐蚀5层常驻。",
          "default": null
        },
        {
          "id": "attack_gt_999",
          "text": "策应特性仅在当前攻击力严格大于999时生效；不由装备等级推定达标，也不计算面板。",
          "default": null
        },
        {
          "id": "noise_applied",
          "text": "自身施加噪波后触发干扰的10秒攻击力效果；不假定持续伤害每跳都等于重新施加噪波。",
          "default": null
        },
        {
          "id": "enemy_hp_gt_50",
          "text": "破局仅在受击目标生命值高于50%时生效。",
          "default": null
        },
        {
          "id": "enemy_hp_lt_30",
          "text": "收割仅在受击目标生命值低于30%时生效，与破局高血分支互斥。",
          "default": null
        },
        {
          "id": "perfect_dodge",
          "text": "实际触发完美闪避后，闪避特性仅持续3秒；不假定普通闪避触发，也不假定覆盖病源斩断。",
          "default": null
        },
        {
          "id": "assist_entry",
          "text": "具备援护登场条件并实际释放/命中援护；援护值恢复受具体特性冷却限制，不默认无限循环。",
          "default": null
        },
        {
          "id": "ultimate_hit",
          "text": "终结技命中才触发回收：20援护值、30秒冷却。",
          "default": null
        },
        {
          "id": "special_window",
          "text": "实际释放特殊技后5秒内的特殊技伤害才匹配绝技；最多3层，不把终结技自动用药/被动用药视为已确认的特殊技触发。",
          "default": null
        },
        {
          "id": "full_hp",
          "text": "信念仅在自身满血时生效；有自疗不等于持续满血。",
          "default": null
        },
        {
          "id": "enemy_unbalanced",
          "text": "追打及失衡增伤仅用于失衡中的目标；不依赖队友制造失衡。",
          "default": null
        },
        {
          "id": "passive_i_unlocked",
          "text": "生命的处方I已实际解锁（技能组10906，RequireCharacterLevel=10并有解锁成本）。",
          "default": null
        },
        {
          "id": "passive_iii_unlocked",
          "text": "生命的处方III已实际解锁（技能组10908，RequireCharacterLevel=50并有解锁成本）。",
          "default": null
        },
        {
          "id": "background",
          "text": "蓄势仅在自身位于后台时每秒获得0.2终结技能量；不默认后台时长或充能效率影响。",
          "default": null
        }
      ],
      "notes": [],
      "official_reference": null
    }
  ],
  "limits": [
    "副属性展示池不证明具体两条合法；不自动完成服务器规则缺口。",
    "当前获取来源有条件且不保证账号库存；39种磁盘待来源证据，14条无物品记录不直接启用。",
    "特性总等级是配置汇总，不表示条件已满足或战斗临时满层。"
  ],
  "scope": {
    "gold": 56,
    "disks": 90,
    "pending": 39
  },
  "conditions_semantics": "effect_guards_not_conjunctive_build_prerequisites; null means not selected or verified",
  "traits": {
    "充盈": {
      "id": 1028,
      "cap": 3,
      "levels": {
        "1": "一次性获得至少100点适能时，使普通攻击伤害提升6%，该效果持续5秒，最多叠加3层，重复触发时会刷新持续时间",
        "2": "一次性获得至少100点适能时，使普通攻击伤害提升12%，该效果持续5秒，最多叠加3层，重复触发时会刷新持续时间",
        "3": "一次性获得至少100点适能时，使普通攻击伤害提升18%，该效果持续5秒，最多叠加3层，重复触发时会刷新持续时间"
      }
    },
    "回荡": {
      "id": 1029,
      "cap": 3,
      "levels": {
        "1": "自身处于回声状态时，每次造成暴击会使特殊技伤害提升3%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "2": "自身处于回声状态时，每次造成暴击会使特殊技伤害提升6%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "3": "自身处于回声状态时，每次造成暴击会使特殊技伤害提升9%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间"
      }
    },
    "接棒": {
      "id": 1030,
      "cap": 3,
      "levels": {
        "1": "自身因为援护技而离场时，使队伍内所有角色伤害提升3.5%，持续25秒",
        "2": "自身因为援护技而离场时，使队伍内所有角色伤害提升7%，持续25秒",
        "3": "自身因为援护技而离场时，使队伍内所有角色伤害提升10.5%，持续25秒"
      }
    },
    "交织": {
      "id": 1031,
      "cap": 3,
      "levels": {
        "1": "使用普通攻击时，使特殊技伤害提升3%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "2": "使用普通攻击时，使特殊技伤害提升6%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "3": "使用普通攻击时，使特殊技伤害提升9%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间"
      }
    },
    "乘势": {
      "id": 1032,
      "cap": 3,
      "levels": {
        "1": "普通攻击造成伤害时，使自身普通攻击伤害提升1.9%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "2": "普通攻击造成伤害时，使自身普通攻击伤害提升3.8%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间",
        "3": "普通攻击造成伤害时，使自身普通攻击伤害提升5.7%，该效果持续3秒，最多叠加6层，重复触发时会刷新持续时间"
      }
    },
    "幻舞": {
      "id": 1101,
      "cap": 4,
      "levels": {
        "1": "释放特殊技或终结技时，技巧伤害提升4%，持续12秒，至多叠加2层",
        "2": "释放特殊技或终结技时，技巧伤害提升9%，持续12秒，至多叠加2层",
        "3": "释放特殊技或终结技时，技巧伤害提升10%，持续14秒，至多叠加3层",
        "4": "释放特殊技或终结技时，技巧伤害提升16%，持续16秒，至多叠加3层"
      }
    },
    "砺锋": {
      "id": 1102,
      "cap": 4,
      "levels": {
        "1": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升8%，持续12秒",
        "2": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升18%，持续12秒",
        "3": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升30%，持续14秒",
        "4": "对存在噪波-腐蚀的敌人造成伤害时，自身策应伤害提升48%，持续16秒"
      }
    },
    "天降": {
      "id": 1103,
      "cap": 4,
      "levels": {
        "1": "释放援护技入场的12秒内，攻击命中敌人时自身闪击伤害提升4%，并使命中的敌人受到的伤害提升3%，持续20秒",
        "2": "释放援护技入场的12秒内，攻击命中敌人时自身闪击伤害提升9%，并使命中的敌人受到的伤害提升5%，持续22秒",
        "3": "释放援护技入场的12秒内，攻击命中敌人时自身闪击伤害提升15%，并使命中的敌人受到的伤害提升8%，持续24秒",
        "4": "释放援护技入场的15秒内，攻击命中敌人时自身闪击伤害提升24%，并使命中的敌人受到的伤害提升12%，持续25秒"
      }
    },
    "阳炎": {
      "id": 1104,
      "cap": 4,
      "levels": {
        "1": "释放援护技入场或每造成6次暴击时，获得奇袭伤害增幅8%，持续5秒",
        "2": "释放援护技入场或每造成6次暴击时，获得奇袭伤害增幅18%，持续5秒",
        "3": "释放援护技入场或每造成5次暴击时，获得奇袭伤害增幅30%，持续5秒",
        "4": "释放援护技入场或每造成5次暴击时，获得奇袭伤害增幅48%，持续5秒"
      }
    },
    "浴血": {
      "id": 1105,
      "cap": 4,
      "levels": {
        "1": "自身生命值70%以下时，猛击伤害提升8%",
        "2": "自身生命值70%以下时，猛击伤害提升18%",
        "3": "自身生命值70%以下时，猛击伤害提升30%",
        "4": "自身生命值70%以下时，猛击伤害提升48%"
      }
    },
    "尖矛": {
      "id": 1106,
      "cap": 4,
      "levels": {
        "1": "对存在平衡值的敌人造成伤害时，攻击力提升4%，持续5秒；使敌人失衡时，全队攻击力提升2.8%，持续15秒",
        "2": "对存在平衡值的敌人造成伤害时，攻击力提升9%，持续5秒；使敌人失衡时，全队攻击力提升6%，持续15秒",
        "3": "对存在平衡值的敌人造成伤害时，攻击力提升15%，持续5秒；使敌人失衡时，全队攻击力提升10%，持续18秒",
        "4": "对存在平衡值的敌人造成伤害时，攻击力提升24%，持续5秒；使敌人失衡时，全队攻击力提升16%，持续20秒"
      }
    },
    "呐喊": {
      "id": 1107,
      "cap": 4,
      "levels": {
        "1": "援护技或终结技命中时，全队暴击率提升3%，持续24秒，该效果每40秒只会触发一次",
        "2": "援护技或终结技命中时，全队暴击率提升6%，持续26秒，该效果每40秒只会触发一次",
        "3": "援护技或终结技命中时，全队暴击率提升10%，持续28秒，该效果每40秒只会触发一次",
        "4": "援护技或终结技命中时，全队暴击率提升15%，持续30秒，该效果每40秒只会触发一次"
      }
    },
    "骤雨": {
      "id": 1108,
      "cap": 4,
      "levels": {
        "1": "普通攻击伤害提升6.8%；使用普通攻击命中时，暴击伤害提升6.8%，持续15秒，该效果每25秒只会触发一次",
        "2": "普通攻击伤害提升15%；使用普通攻击命中时，暴击伤害提升15%，持续15秒，该效果每25秒只会触发一次",
        "3": "普通攻击伤害提升27.2%；使用普通攻击命中时，暴击伤害提升27.2%，持续16秒，该效果每25秒只会触发一次",
        "4": "普通攻击伤害提升40%；使用普通攻击命中时，暴击伤害提升40%，持续18秒，该效果每25秒只会触发一次"
      }
    },
    "后援": {
      "id": 1109,
      "cap": 4,
      "levels": {
        "1": "释放援护技时，援护技伤害提升7%，持续3秒；援护技命中后，获得30点援护值，该效果每30秒只会触发一次",
        "2": "释放援护技时，援护技伤害提升15%，持续3秒；援护技命中后，获得30点援护值，该效果每30秒只会触发一次",
        "3": "释放援护技时，援护技伤害提升25%，持续3秒；援护技命中后，获得30点援护值，该效果每25秒只会触发一次",
        "4": "释放援护技时，援护技伤害提升40%，持续3秒；援护技命中后，获得40点援护值，该效果每25秒只会触发一次"
      }
    },
    "绝技": {
      "id": 1110,
      "cap": 4,
      "levels": {
        "1": "每次释放特殊技时，自身特殊技伤害提升5%，暴击率提升1.2%，持续5秒，至多叠加2次",
        "2": "每次释放特殊技时，自身特殊技伤害提升10.8%，暴击率提升2.5%，持续5秒，至多叠加2次",
        "3": "每次释放特殊技时，自身特殊技伤害提升16%，暴击率提升3.2%，持续5秒，至多叠加3次",
        "4": "每次释放特殊技时，自身特殊技伤害提升20%，暴击率提升5%，持续5秒，至多叠加3次"
      }
    },
    "威能": {
      "id": 1111,
      "cap": 4,
      "levels": {
        "1": "终结技伤害提升8%，释放终结技后12秒内，自身攻击力提升2.5%，暴击率提升1.6%",
        "2": "终结技伤害提升16%，释放终结技后12秒内，自身攻击力提升5.5%，暴击率提升3.2%",
        "3": "终结技伤害提升27%，释放终结技后14秒内，自身攻击力提升10%，暴击率提升5.2%",
        "4": "终结技伤害提升40%，释放终结技后16秒内，自身攻击力提升16%，暴击率提升8%"
      }
    },
    "反击": {
      "id": 1112,
      "cap": 4,
      "levels": {
        "1": "每次完美闪避、格挡、识破后，造成的最终伤害提升4%，该效果持续5秒，最多叠加2层",
        "2": "每次完美闪避、格挡、识破后，造成的最终伤害提升9%，该效果持续5秒，最多叠加2层",
        "3": "每次完美闪避、格挡、识破后，造成的最终伤害提升10%，该效果持续5秒，最多叠加3层",
        "4": "每次完美闪避、格挡、识破后，造成的最终伤害提升16%，该效果持续6秒，最多叠加3层"
      }
    },
    "完备": {
      "id": 1113,
      "cap": 4,
      "levels": {
        "1": "生命值大于80%时，攻击提升4%；生命值为满值时，暴击率提升2.5%",
        "2": "生命值大于80%时，攻击提升9%；生命值为满值时，暴击率提升5.4%",
        "3": "生命值大于80%时，攻击提升15%；生命值为满值时，暴击率提升9%",
        "4": "生命值大于80%时，攻击提升24%；生命值为满值时，暴击率提升14.4%"
      }
    },
    "铁壁": {
      "id": 1114,
      "cap": 4,
      "levels": {
        "1": "最大生命值提升6%；受到伤害时，获得受到伤害降低20%的效果，该效果每20秒只会触发一次",
        "2": "最大生命值提升13.5%；受到伤害时，获得受到伤害降低20%的效果，该效果每15秒只会触发一次",
        "3": "最大生命值提升22.5%；受到伤害时，获得受到伤害降低20%的效果，该效果每10秒只会触发一次",
        "4": "最大生命值提升36%；受到伤害时，获得受到伤害降低20%的效果，该效果每5秒只会触发一次"
      }
    },
    "攻击": {
      "id": 3001,
      "cap": 5,
      "levels": {
        "1": "攻击力提升4%",
        "2": "攻击力提升8%",
        "3": "攻击力提升12%",
        "4": "攻击力提升16%",
        "5": "攻击力提升20%"
      }
    },
    "暴击": {
      "id": 3002,
      "cap": 5,
      "levels": {
        "1": "暴击率提升3.2%",
        "2": "暴击率提升6.4%",
        "3": "暴击率提升9.6%",
        "4": "暴击率提升12.8%",
        "5": "暴击率提升16%"
      }
    },
    "暴伤": {
      "id": 3003,
      "cap": 5,
      "levels": {
        "1": "暴击伤害提升6.4%",
        "2": "暴击伤害提升12.8%",
        "3": "暴击伤害提升19.2%",
        "4": "暴击伤害提升25.6%",
        "5": "暴击伤害提升32%"
      }
    },
    "生命": {
      "id": 3004,
      "cap": 5,
      "levels": {
        "1": "生命提升800",
        "2": "生命提升1600",
        "3": "生命提升2400",
        "4": "生命提升3200",
        "5": "生命提升4000"
      }
    },
    "独行": {
      "id": 3005,
      "cap": 3,
      "levels": {
        "1": "队伍内人数少于3时，每少一人，自身伤害提升6.5%",
        "2": "队伍内人数少于3时，每少一人，自身伤害提升13%",
        "3": "队伍内人数少于3时，每少一人，自身伤害提升19.5%"
      }
    },
    "无惧": {
      "id": 3006,
      "cap": 3,
      "levels": {
        "1": "愈合注射器使用次数为0时，自身伤害提升3.2%",
        "2": "愈合注射器使用次数为0时，自身伤害提升6.4%",
        "3": "愈合注射器使用次数为0时，自身伤害提升9.6%"
      }
    },
    "和鸣": {
      "id": 3007,
      "cap": 3,
      "levels": {
        "1": "获得回声时，攻击力提升4.8%，持续10秒",
        "2": "获得回声时，攻击力提升9.6%，持续10秒",
        "3": "获得回声时，攻击力提升14.4%，持续10秒"
      }
    },
    "振荡": {
      "id": 3008,
      "cap": 3,
      "levels": {
        "1": "消耗共振值时，攻击力提升4.8%，持续20秒",
        "2": "消耗共振值时，攻击力提升9.6%，持续20秒",
        "3": "消耗共振值时，攻击力提升14.4%，持续20秒"
      }
    },
    "干扰": {
      "id": 3009,
      "cap": 3,
      "levels": {
        "1": "施加噪波时，攻击力提升4.8%，持续10秒",
        "2": "施加噪波时，攻击力提升9.6%，持续10秒",
        "3": "施加噪波时，攻击力提升14.4%，持续10秒"
      }
    },
    "狂化": {
      "id": 3010,
      "cap": 3,
      "levels": {
        "1": "在战斗状态下，每秒损失1%生命值，攻击力提升5.5%，该效果不会使生命值归零。",
        "2": "在战斗状态下，每秒损失1%生命值，攻击力提升11%，该效果不会使生命值归零。",
        "3": "在战斗状态下，每秒损失1%生命值，攻击力提升16.5%，该效果不会使生命值归零。"
      }
    },
    "嗜痛": {
      "id": 3011,
      "cap": 3,
      "levels": {
        "1": "损失生命值后，攻击力提升6.5%，持续3秒",
        "2": "损失生命值后，攻击力提升13%，持续3秒",
        "3": "损失生命值后，攻击力提升19.5%，持续3秒"
      }
    },
    "超频": {
      "id": 3012,
      "cap": 3,
      "levels": {
        "1": "感知超频期间，自身伤害提升12%",
        "2": "感知超频期间，自身伤害提升24%",
        "3": "感知超频期间，自身伤害提升36%"
      }
    },
    "闪避": {
      "id": 3013,
      "cap": 3,
      "levels": {
        "1": "触发完美闪避时，自身伤害提升8%，持续3秒",
        "2": "触发完美闪避时，自身伤害提升16%，持续3秒",
        "3": "触发完美闪避时，自身伤害提升24%，持续3秒"
      }
    },
    "格挡": {
      "id": 3014,
      "cap": 3,
      "levels": {
        "1": "触发格挡时，自身伤害提升8%，持续3秒",
        "2": "触发格挡时，自身伤害提升16%，持续3秒",
        "3": "触发格挡时，自身伤害提升24%，持续3秒"
      }
    },
    "识破": {
      "id": 3015,
      "cap": 3,
      "levels": {
        "1": "触发识破时，自身伤害提升8%，持续3秒",
        "2": "触发识破时，自身伤害提升16%，持续3秒",
        "3": "触发识破时，自身伤害提升24%，持续3秒"
      }
    },
    "空袭": {
      "id": 3016,
      "cap": 3,
      "levels": {
        "1": "位于空中时，自身伤害提升4%，持续1秒",
        "2": "位于空中时，自身伤害提升8%，持续1秒",
        "3": "位于空中时，自身伤害提升12%，持续1秒"
      }
    },
    "信念": {
      "id": 3017,
      "cap": 3,
      "levels": {
        "1": "自身生命值为满值时，伤害提升3.2%",
        "2": "自身生命值为满值时，伤害提升6.4%",
        "3": "自身生命值为满值时，伤害提升9.6%"
      }
    },
    "极限": {
      "id": 3018,
      "cap": 3,
      "levels": {
        "1": "自身生命值低于30%时，伤害提升3.2%",
        "2": "自身生命值低于30%时，伤害提升6.4%",
        "3": "自身生命值低于30%时，伤害提升9.6%"
      }
    },
    "破局": {
      "id": 3019,
      "cap": 3,
      "levels": {
        "1": "攻击生命值高于50%的敌人时，自身伤害提升4.8%",
        "2": "攻击生命值高于50%的敌人时，自身伤害提升9.6%",
        "3": "攻击生命值高于50%的敌人时，自身伤害提升14.4%"
      }
    },
    "收割": {
      "id": 3020,
      "cap": 3,
      "levels": {
        "1": "攻击生命值低于30%的敌人时，自身伤害提升8%",
        "2": "攻击生命值低于30%的敌人时，自身伤害提升16%",
        "3": "攻击生命值低于30%的敌人时，自身伤害提升24%"
      }
    },
    "缓时": {
      "id": 3021,
      "cap": 1,
      "levels": {
        "1": "每次触发完美闪避、识破时，使自身触发的下一次感知超频持续时间增加0.5秒，至多增加2次，受到伤害后重置"
      }
    },
    "解明": {
      "id": 3022,
      "cap": 1,
      "levels": {
        "1": "每次触发格挡、识破时，会触发感知超频，该效果与通过闪避获得的感知超频共用冷却时间"
      }
    },
    "泡影": {
      "id": 3023,
      "cap": 1,
      "levels": {
        "1": "触发感知超频时，生成能量爆炸，造成等同于自身120%攻击力的伤害，该效果每10秒只会触发一次"
      }
    },
    "苍爪": {
      "id": 3024,
      "cap": 1,
      "levels": {
        "1": "造成伤害时有10%概率在自身位置召唤一道纯白之刺，造成攻击力160%的伤害，该效果每10秒只会触发一次"
      }
    },
    "苍牙": {
      "id": 3025,
      "cap": 1,
      "levels": {
        "1": "受到伤害时有30%概率在自身位置召唤一道纯白之刺，造成攻击力160%的伤害，该效果每10秒只会触发一次"
      }
    },
    "不稳定": {
      "id": 3026,
      "cap": 1,
      "levels": {
        "1": "释放特殊技时，生成一个炸弹，炸弹会在2秒后爆炸，对范围内包括自身在内的所有目标造成等同于自身攻击力100%的伤害，该效果每10秒只会触发一次"
      }
    },
    "集中": {
      "id": 3101,
      "cap": 3,
      "levels": {
        "1": "集中状态期间，技巧伤害提升10%",
        "2": "集中状态期间，技巧伤害提升20%",
        "3": "集中状态期间，技巧伤害提升30%"
      }
    },
    "闪击": {
      "id": 3102,
      "cap": 3,
      "levels": {
        "1": "当前暴击伤害大于100%时，闪击伤害提升8%",
        "2": "当前暴击伤害大于100%时，闪击伤害提升16%",
        "3": "当前暴击伤害大于100%时，闪击伤害提升24%"
      }
    },
    "奇袭": {
      "id": 3103,
      "cap": 3,
      "levels": {
        "1": "当前暴击率大于50%时，奇袭伤害提升8%",
        "2": "当前暴击率大于50%时，奇袭伤害提升16%",
        "3": "当前暴击率大于50%时，奇袭伤害提升24%"
      }
    },
    "策应": {
      "id": 3104,
      "cap": 3,
      "levels": {
        "1": "当前攻击力大于999时，策应伤害提升8%",
        "2": "当前攻击力大于999时，策应伤害提升16%",
        "3": "当前攻击力大于999时，策应伤害提升24%"
      }
    },
    "猛击": {
      "id": 3105,
      "cap": 3,
      "levels": {
        "1": "当前生命上限大于15000时，猛击伤害提升8%",
        "2": "当前生命上限大于15000时，猛击伤害提升16%",
        "3": "当前生命上限大于15000时，猛击伤害提升24%"
      }
    },
    "急援": {
      "id": 3106,
      "cap": 1,
      "levels": {
        "1": "自身释放援护技所需的援护值降低10%"
      }
    },
    "回收": {
      "id": 3107,
      "cap": 1,
      "levels": {
        "1": "释放终结技命中敌人时，额外获得20点援护值，该效果每30秒只会触发一次"
      }
    },
    "援手": {
      "id": 3108,
      "cap": 1,
      "levels": {
        "1": "释放援护技命中敌人时，额外获得适能20点适能，该效果每25秒只会触发一次"
      }
    },
    "拆解": {
      "id": 3109,
      "cap": 1,
      "levels": {
        "1": "触发完美闪避/格挡/识破，获得10点适能，该效果每8秒只会触发一次"
      }
    },
    "蓄势": {
      "id": 3110,
      "cap": 1,
      "levels": {
        "1": "位于后台时，每秒获得0.2点终结技能量"
      }
    },
    "追打": {
      "id": 3201,
      "cap": 1,
      "levels": {
        "1": "对处于失衡状态下的敌人造成的伤害增加12%"
      }
    },
    "破衡": {
      "id": 3202,
      "cap": 1,
      "levels": {
        "1": "失衡倍率提升12%"
      }
    },
    "威慑": {
      "id": 3203,
      "cap": 1,
      "levels": {
        "1": "施加的失衡状态时长提升25%"
      }
    },
    "暴击转换": {
      "id": 3204,
      "cap": 3,
      "levels": {
        "1": "暴击转换增幅提升3%",
        "2": "暴击转换增幅提升6%",
        "3": "暴击转换增幅提升9%"
      }
    },
    "强压": {
      "id": 3205,
      "cap": 3,
      "levels": {
        "1": "碾压伤害增幅提升6%",
        "2": "碾压伤害增幅提升12%",
        "3": "碾压伤害增幅提升18%"
      }
    },
    "专注": {
      "id": 3206,
      "cap": 3,
      "levels": {
        "1": "集中状态增幅提升4%",
        "2": "集中状态增幅提升8%",
        "3": "集中状态增幅提升12%"
      }
    },
    "看破": {
      "id": 3207,
      "cap": 3,
      "levels": {
        "1": "弱点伤害增幅提升6%",
        "2": "弱点伤害增幅提升12%",
        "3": "弱点伤害增幅提升18%"
      }
    },
    "无限": {
      "id": 3208,
      "cap": 3,
      "levels": {
        "1": "超限伤害增幅提升6%",
        "2": "超限伤害增幅提升12%",
        "3": "超限伤害增幅提升18%"
      }
    }
  },
  "attack_rule": "固定攻击力加入白值；百分比攻击力以白值计算绿值。固定值也受百分比加成放大，两者均为正式进攻候选，不预设收益高低。"
}
